Commit graph

19 commits

Author SHA1 Message Date
2be80bf8e2 Fixed aerial perspective being applied at wrong location in clouds
It was applied at the enter point of the walking algorithm, which
was the camera when it was inside a cloud layer.

Now it is applied at the first found segment, which is still not
optimal but better.

The bruneton model was also fixed to not produce black results for
aerial perspective exactly at the camera location.
2015-10-09 00:43:32 +02:00
b045b731ad Added god rays manager (initial implementation) 2015-09-29 22:31:25 +02:00
ba02442fea Slightly improved cloud lighting 2015-09-24 00:13:52 +02:00
704fe839d9 Smoothed opacity in clouds 2015-09-22 18:17:00 +02:00
cd7eb2f669 Refactored clouds rendering quality factor 2015-09-13 18:58:11 +02:00
0058a0a8e3 Switched to RGB material colors
...to avoid otherwise unused HSL conversion, which causes problems
for some RGB values (like Color(1, 0, 0))
2015-08-19 19:14:59 +02:00
123e434b0a Small adjustements 2013-12-30 17:22:01 +01:00
a9a6134633 Fixed material dialog validation and made material hardness to work 2013-12-25 19:45:56 +01:00
c497cf2127 Restored clouds aspect preview 2013-12-20 17:30:27 +01:00
1d9f622a26 Small cloud adjustments 2013-12-19 18:19:18 +01:00
a3d2150349 Restored clouds rendering 2013-12-18 22:09:35 +01:00
3271b7ed5e WIP on restoring clouds rendering 2013-12-17 23:45:09 +01:00
192aa7604e Fixed several minor memory race bugs 2013-12-17 23:01:36 +01:00
879f88fd20 Removed old C-api for Vector3 2013-12-11 11:32:10 +01:00
88517af86f Removed old C-Api from Color 2013-12-11 10:24:35 +01:00
ec444b7c26 [Broken WIP] Removed legacy Renderer and refactored RenderArea. 2013-12-09 11:59:57 +01:00
74634dfaf1 [Broken WIP] Refactoring terrain, textures and water renderer 2013-12-08 20:54:34 +01:00
9be090b1ff WIP on new clouds renderer 2013-12-04 22:52:18 +01:00
ff27afe675 Refactored cloud renderer (currently not working correctly) 2013-12-01 19:24:53 +01:00