Commit graph

11 commits

Author SHA1 Message Date
0058a0a8e3 Switched to RGB material colors
...to avoid otherwise unused HSL conversion, which causes problems
for some RGB values (like Color(1, 0, 0))
2015-08-19 19:14:59 +02:00
1eef1ef429 Start of undo/redo system (added DefinitionDiff) 2015-08-16 23:01:56 +02:00
42d3ae4ceb Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
26fb112da1 Added name to all BaseDefinition and toString representation
Also fixed deletion of children in the definition tree,
to handle dynamic and static destructor calls.
2015-08-12 17:02:27 +02:00
3e72fc7bf8 Replaced NoiseGenerator by NoiseState in WaterDefinition 2014-01-21 21:51:11 +01:00
e61dae6f0a Added NoiseState to maintain the noise offsets in clouds 2013-12-31 15:50:28 +01:00
0ebdff628b More realistic water presets 2013-12-25 19:55:05 +01:00
a9a6134633 Fixed material dialog validation and made material hardness to work 2013-12-25 19:45:56 +01:00
88517af86f Removed old C-Api from Color 2013-12-11 10:24:35 +01:00
cdd9ef26a2 Removed Scenery C-API and fixed some problems 2013-11-13 23:03:02 +01:00
5be3231ab9 Refactoring color 2013-11-13 20:07:35 +01:00