Michaël Lemaire
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9a096ec329
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Merge branch 'master' into vegetation
Conflicts:
src/basics/Disk.cpp
src/basics/Disk.h
src/basics/SpaceSegment.cpp
src/definition/DefinitionNode.cpp
src/definition/DefinitionNode.h
src/definition/Scenery.cpp
src/definition/Scenery.h
src/definition/SurfaceMaterial.cpp
src/definition/SurfaceMaterial.h
src/definition/TextureLayerDefinition.cpp
src/definition/definition_global.h
src/interface/commandline/tests.cpp
src/render/opengl/OpenGLRenderer.cpp
src/render/software/SoftwareCanvasRenderer.cpp
src/render/software/SoftwareCanvasRenderer.h
src/render/software/SoftwareRenderer.h
src/render/software/TerrainRasterizer.cpp
src/render/software/TerrainRasterizer.h
src/render/software/TerrainRenderer.h
src/render/software/software_global.h
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2015-11-09 22:38:00 +01:00 |
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Michaël Lemaire
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88d2a78b70
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
|
Michaël Lemaire
|
bdb2a3edb8
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Merge branch 'master' into vegetation
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2015-11-08 23:33:09 +01:00 |
|
Michaël Lemaire
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d82fc73531
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Small optimizations (use reference to avoid object copy)
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2015-11-08 23:32:52 +01:00 |
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Michaël Lemaire
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b430f6037e
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First draft of vegetation layers (WIP)
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2015-10-18 17:26:19 +02:00 |
|
Michaël Lemaire
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cafa9b4c74
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Added missing SurfaceMaterial::copy
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2015-10-15 20:28:05 +02:00 |
|
Michaël Lemaire
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0058a0a8e3
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Switched to RGB material colors
...to avoid otherwise unused HSL conversion, which causes problems
for some RGB values (like Color(1, 0, 0))
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2015-08-19 19:14:59 +02:00 |
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Michaël Lemaire
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a9a6134633
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Fixed material dialog validation and made material hardness to work
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2013-12-25 19:45:56 +01:00 |
|
Michaël Lemaire
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5be3231ab9
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Refactoring color
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2013-11-13 20:07:35 +01:00 |
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