Michaël Lemaire
cd144b886c
Added TimeManager with basic wind control for videos
2015-10-15 17:52:03 +02:00
Michaël Lemaire
c62cf3a0a4
Improved "near_frustum" render test
2015-10-09 00:55:36 +02:00
Michaël Lemaire
2be80bf8e2
Fixed aerial perspective being applied at wrong location in clouds
...
It was applied at the enter point of the walking algorithm, which
was the camera when it was inside a cloud layer.
Now it is applied at the first found segment, which is still not
optimal but better.
The bruneton model was also fixed to not produce black results for
aerial perspective exactly at the camera location.
2015-10-09 00:43:32 +02:00
Michaël Lemaire
a5c36f90f0
Fixed CLI overriding daytime even when not specified
2015-10-08 23:48:19 +02:00
Michaël Lemaire
3fc8b1c98f
Added automatic tessellation near camera frustum culling
...
This allows the camera nearer the ground
and fixes holes in lower quality renders
2015-10-08 19:20:44 +02:00
Michaël Lemaire
98e3128c31
Added /atmosphere/godrays/ definition node
2015-09-30 01:08:15 +02:00
Michaël Lemaire
b045b731ad
Added god rays manager (initial implementation)
2015-09-29 22:31:25 +02:00
Michaël Lemaire
aacb4addd5
Optimized texture rendering
...
Texture layers fully masked by another are not shaded anymore
2015-09-21 00:42:58 +02:00
Michaël Lemaire
cd7eb2f669
Refactored clouds rendering quality factor
2015-09-13 18:58:11 +02:00
Michaël Lemaire
8d33a11dc5
Added rasterization quality control
2015-09-10 19:33:52 +02:00
Michaël Lemaire
6a45c5dba7
Refactored quality control of terrain rendering
...
Terrain scaling factor was removed for quality consistency
2015-09-10 18:16:57 +02:00
Michaël Lemaire
4fcf1d071c
Added render tests from command line
2015-09-10 00:40:47 +02:00
Michaël Lemaire
56dae1e38e
Don't copy scenery in the renderer
2015-08-18 22:29:18 +02:00
Michaël Lemaire
db0be5204f
Switched /atmosphere/daytime to new definition system
2015-08-18 20:31:11 +02:00
Michaël Lemaire
a4edc9568b
Restored progress display in CLI render
2015-08-12 22:11:26 +02:00
Michaël Lemaire
c39ef6adce
Restored final picture saving (in constant memory usage)
2014-08-21 12:36:28 +02:00
Michaël Lemaire
13904be001
Optimization: replaced some divisions by inverse multiplications
2014-08-20 16:45:45 +02:00
Michaël Lemaire
bc34a2b823
Removed RenderArea and added terrain rasterization to canvas
2014-06-18 22:10:46 +02:00
Michaël Lemaire
84608a66a8
Fully removed 'rendering' library
2013-12-11 10:17:36 +01:00
Michaël Lemaire
19ac6936b0
Refactored RenderingScenery and STL containers usage
2013-12-10 22:32:58 +01:00
Michaël Lemaire
ec444b7c26
[Broken WIP] Removed legacy Renderer and refactored RenderArea.
2013-12-09 11:59:57 +01:00
Michaël Lemaire
9e6838f733
TerrainDefinition and Scenery refactoring
2013-11-17 22:36:18 +01:00
Michaël Lemaire
4f9e24b87d
Refactored AtmosphereDefinition
2013-11-16 00:27:40 +01:00
Michaël Lemaire
2df3c90ffd
Refactored Matrix4 and CameraDefinition
2013-11-14 18:47:03 +01:00