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14143ee278
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Updated TerrainDefinition to use FractalNoise
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2016-01-14 20:24:01 +01:00 |
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dbcaf5fe90
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Refectored PI constants definitions + added Maths::modInRange
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2015-12-31 00:36:22 +01:00 |
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88d2a78b70
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
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c51d6d2d35
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Fixed terrain painting not updating has_painting
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2015-09-21 19:37:17 +02:00 |
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6a45c5dba7
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Refactored quality control of terrain rendering
Terrain scaling factor was removed for quality consistency
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2015-09-10 18:16:57 +02:00 |
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8fa0d8af29
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Added DefinitionWatcher system
Also switched to the new definition system for /terrain/water_height
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2015-08-17 22:55:30 +02:00 |
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4a01a4314a
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Refactored TerrainHeightMap to PaintedGrid for future reuse
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2014-09-15 12:32:27 +02:00 |
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69fba0fc69
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Fixed some unit tests issues
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2014-05-20 10:39:02 +02:00 |
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79458da771
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Fixed broken unit tests
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2013-12-31 15:56:30 +01:00 |
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e61dae6f0a
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Added NoiseState to maintain the noise offsets in clouds
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2013-12-31 15:50:28 +01:00 |
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9e6838f733
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TerrainDefinition and Scenery refactoring
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2013-11-17 22:36:18 +01:00 |
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0627603f5a
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Using googletest instead of cppunit
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2013-11-10 21:14:10 +01:00 |
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8051719f9f
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WIP on restoring unit tests on cppunit
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2013-11-10 17:03:07 +01:00 |
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