Commit graph

25 commits

Author SHA1 Message Date
91cd564c59 Added SpaceGridIterator for SpaceSegment 2015-10-15 20:01:08 +02:00
3fc8b1c98f Added automatic tessellation near camera frustum culling
This allows the camera nearer the ground
and fixes holes in lower quality renders
2015-10-08 19:20:44 +02:00
b045b731ad Added god rays manager (initial implementation) 2015-09-29 22:31:25 +02:00
6f2d23d960 Refactored lighting manager 2015-09-25 00:12:31 +02:00
647e185e52 Added IntNode, IntPropertyBind, PanelPictureChoice and /water/model property 2015-09-08 23:52:34 +02:00
7c7b6043c5 Improved render progress.
A bug was also fixed where some canvas pixels were shaded twice,
leading to a performance loss.
2015-08-23 20:22:37 +02:00
0058a0a8e3 Switched to RGB material colors
...to avoid otherwise unused HSL conversion, which causes problems
for some RGB values (like Color(1, 0, 0))
2015-08-19 19:14:59 +02:00
5afd5ec24a Added DiffManager system, with simple undo/redo 2015-08-17 00:29:54 +02:00
d78bd2553c Added unit tests for FloatNode 2015-08-14 00:22:20 +02:00
42d3ae4ceb Renamed BaseDefinition to DefinitionNode 2015-08-12 22:21:10 +02:00
26fb112da1 Added name to all BaseDefinition and toString representation
Also fixed deletion of children in the definition tree,
to handle dynamic and static destructor calls.
2015-08-12 17:02:27 +02:00
7d79b6f772 Added scenery save/load testing 2015-08-04 00:00:56 +02:00
d0a5f19cc5 Added daytime control to QtQuick UI 2014-08-28 19:46:06 +02:00
e1aceaaf14 Externalized googletest as a git submodule 2014-08-25 21:05:33 +02:00
1bf6d9382b Removed size information from SoftwareRenderer + removed full render tests 2014-08-19 12:22:27 +02:00
dc3584cefc Check canvas preview coordinates to avoid segfault 2014-08-19 11:25:27 +02:00
8099361cc9 WIP on new canvas system 2014-06-10 15:13:16 +02:00
43431aae87 New Canvas software rendering structure (WIP) 2014-06-05 17:12:49 +02:00
22cf9fde51 Started the new FractalNoise implementation 2014-01-01 17:45:50 +01:00
f97823604e Introduced VertexArray object to handle terrain vertex data
This will be used later with opengl vertex arrays
2013-12-23 17:24:05 +01:00
84608a66a8 Fully removed 'rendering' library 2013-12-11 10:17:36 +01:00
f1a13516c9 Freeze and disable fluid medium traversal, for master merge of progress 2013-11-11 15:42:11 +01:00
0627603f5a Using googletest instead of cppunit 2013-11-10 21:14:10 +01:00
8051719f9f WIP on restoring unit tests on cppunit 2013-11-10 17:03:07 +01:00
ca0f87b419 Started adding cppunit tests 2013-10-31 22:53:22 +01:00