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13904be001
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Optimization: replaced some divisions by inverse multiplications
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2014-08-20 16:45:45 +02:00 |
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69fba0fc69
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Fixed some unit tests issues
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2014-05-20 10:39:02 +02:00 |
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c57c5f45d4
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Merge branch 'master' into water_shader
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2014-05-20 09:55:44 +02:00 |
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49564acc3c
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Fixed build for windows systems
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2014-03-01 01:34:34 +01:00 |
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3e72fc7bf8
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Replaced NoiseGenerator by NoiseState in WaterDefinition
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2014-01-21 21:51:11 +01:00 |
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49b7055655
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[WIP] Use simple normal map for opengl water
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2014-01-05 21:52:09 +01:00 |
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c52eeac71d
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[WIP] Added the simplex sampler to opengl water shader
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2014-01-05 20:37:51 +01:00 |
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67ae34ddbd
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Added NoiseState offsets to FractalNoise
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2014-01-01 18:21:34 +01:00 |
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22cf9fde51
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Started the new FractalNoise implementation
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2014-01-01 17:45:50 +01:00 |
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79458da771
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Fixed broken unit tests
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2013-12-31 15:56:30 +01:00 |
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e61dae6f0a
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Added NoiseState to maintain the noise offsets in clouds
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2013-12-31 15:50:28 +01:00 |
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742b93d3d9
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Small fixes to opengl rendering
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2013-12-24 15:00:32 +01:00 |
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992089f0ef
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Added textures to OpenGLSharedState
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2013-12-22 18:05:11 +01:00 |
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645bada91b
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Added camera to OpenGLSharedState
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2013-12-22 17:30:48 +01:00 |
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7b790d2015
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Switched opengl skybox to shaders
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2013-12-21 23:48:54 +01:00 |
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be5c67e4aa
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Several speed optimizations
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2013-12-11 12:46:39 +01:00 |
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879f88fd20
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Removed old C-api for Vector3
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2013-12-11 11:32:10 +01:00 |
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88517af86f
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Removed old C-Api from Color
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2013-12-11 10:24:35 +01:00 |
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19ac6936b0
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Refactored RenderingScenery and STL containers usage
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2013-12-10 22:32:58 +01:00 |
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2aed1f07ae
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[Broken WIP] Refactored textures, pictures and cache
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2013-12-09 22:16:00 +01:00 |
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74634dfaf1
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[Broken WIP] Refactoring terrain, textures and water renderer
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2013-12-08 20:54:34 +01:00 |
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9be090b1ff
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WIP on new clouds renderer
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2013-12-04 22:52:18 +01:00 |
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79080c756f
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Removed old euclid.h/c
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2013-11-20 17:09:55 +01:00 |
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a108682b4d
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Refactored ColorProfile
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2013-11-19 12:51:26 +01:00 |
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9e6838f733
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TerrainDefinition and Scenery refactoring
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2013-11-17 22:36:18 +01:00 |
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1cccae90be
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Refactored CloudsDefinition
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2013-11-15 23:26:44 +01:00 |
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2df3c90ffd
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Refactored Matrix4 and CameraDefinition
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2013-11-14 18:47:03 +01:00 |
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cdd9ef26a2
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Removed Scenery C-API and fixed some problems
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2013-11-13 23:03:02 +01:00 |
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5be3231ab9
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Refactoring color
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2013-11-13 20:07:35 +01:00 |
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d9f2f3878f
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Big WIP refactoring (preview + atmosphere renderer)
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2013-11-12 21:34:35 +01:00 |
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f1a13516c9
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Freeze and disable fluid medium traversal, for master merge of progress
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2013-11-11 15:42:11 +01:00 |
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5054d3583d
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Refactored Vector3 to class
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2013-11-11 13:56:39 +01:00 |
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a48213453a
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Ajout de common.pri
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2013-11-09 18:56:56 +01:00 |
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e9751a0e0b
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WIP on fluid medium traversal
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2013-11-09 18:46:34 +01:00 |
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5c2bc4b31e
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Refactoring for c++
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2013-11-07 09:37:11 +01:00 |
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b5c50d16d4
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Made a class of NoiseGenerator
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2013-11-03 15:46:39 +01:00 |
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b789e3879d
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Rewritten PackStream in C++, using Qt serialization
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2013-10-30 12:46:18 +01:00 |
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ce56f0a985
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New Scenery class, with transitional C-api
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2013-10-29 21:28:59 +01:00 |
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