Commit graph

22 commits

Author SHA1 Message Date
8d33a11dc5 Added rasterization quality control 2015-09-10 19:33:52 +02:00
7c7b6043c5 Improved render progress.
A bug was also fixed where some canvas pixels were shaded twice,
leading to a performance loss.
2015-08-23 20:22:37 +02:00
d65bc18342 Fixed compiler warnings 2015-08-13 23:59:27 +02:00
f7715b612e Changed some old int-bools to true booleans 2014-11-21 09:45:19 +01:00
2b135eedac Removed old render_progress in SoftwareRenderer 2014-08-19 14:20:37 +02:00
0c48fb075f Rasterizers now use their own interrupt system 2014-08-19 11:44:54 +02:00
915f43503e Removed unused ParallelQueue 2014-08-19 11:32:23 +02:00
8f24d54568 Restored render interruption 2014-08-19 09:18:55 +02:00
b5ee4c432f Added parallel pixel shader for second-pass rendering 2014-08-18 16:04:46 +02:00
2aeecdec62 WIP on canvas pixel shading 2014-08-18 12:17:16 +02:00
b86669c5a0 Added color to rasterized polygons 2014-08-16 13:34:55 +02:00
bc34a2b823 Removed RenderArea and added terrain rasterization to canvas 2014-06-18 22:10:46 +02:00
f94d93ae60 Fixed canvas Z-index 2014-06-18 20:10:05 +02:00
cf58bea1b7 WIP on new canvas system 2014-06-12 17:45:59 +02:00
1db49afaed Restored correct terrain tessellation 2014-01-02 15:08:00 +01:00
134158c33a Stars optimization and small tweaks 2013-12-29 18:44:12 +01:00
192aa7604e Fixed several minor memory race bugs 2013-12-17 23:01:36 +01:00
be5c67e4aa Several speed optimizations 2013-12-11 12:46:39 +01:00
879f88fd20 Removed old C-api for Vector3 2013-12-11 11:32:10 +01:00
ec444b7c26 [Broken WIP] Removed legacy Renderer and refactored RenderArea. 2013-12-09 11:59:57 +01:00
74634dfaf1 [Broken WIP] Refactoring terrain, textures and water renderer 2013-12-08 20:54:34 +01:00
0afeb7707d Refactored TerrainRasterized 2013-12-05 16:44:18 +01:00
Renamed from src/rendering/terrain/ter_raster.cpp (Browse further)