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8d33a11dc5
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Added rasterization quality control
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2015-09-10 19:33:52 +02:00 |
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7c7b6043c5
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Improved render progress.
A bug was also fixed where some canvas pixels were shaded twice,
leading to a performance loss.
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2015-08-23 20:22:37 +02:00 |
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d65bc18342
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Fixed compiler warnings
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2015-08-13 23:59:27 +02:00 |
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f7715b612e
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Changed some old int-bools to true booleans
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2014-11-21 09:45:19 +01:00 |
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2b135eedac
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Removed old render_progress in SoftwareRenderer
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2014-08-19 14:20:37 +02:00 |
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0c48fb075f
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Rasterizers now use their own interrupt system
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2014-08-19 11:44:54 +02:00 |
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915f43503e
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Removed unused ParallelQueue
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2014-08-19 11:32:23 +02:00 |
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8f24d54568
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Restored render interruption
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2014-08-19 09:18:55 +02:00 |
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b5ee4c432f
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Added parallel pixel shader for second-pass rendering
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2014-08-18 16:04:46 +02:00 |
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2aeecdec62
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WIP on canvas pixel shading
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2014-08-18 12:17:16 +02:00 |
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b86669c5a0
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Added color to rasterized polygons
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2014-08-16 13:34:55 +02:00 |
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bc34a2b823
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Removed RenderArea and added terrain rasterization to canvas
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2014-06-18 22:10:46 +02:00 |
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f94d93ae60
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Fixed canvas Z-index
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2014-06-18 20:10:05 +02:00 |
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cf58bea1b7
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WIP on new canvas system
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2014-06-12 17:45:59 +02:00 |
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1db49afaed
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Restored correct terrain tessellation
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2014-01-02 15:08:00 +01:00 |
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134158c33a
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Stars optimization and small tweaks
|
2013-12-29 18:44:12 +01:00 |
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192aa7604e
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Fixed several minor memory race bugs
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2013-12-17 23:01:36 +01:00 |
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be5c67e4aa
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Several speed optimizations
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2013-12-11 12:46:39 +01:00 |
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879f88fd20
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Removed old C-api for Vector3
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2013-12-11 11:32:10 +01:00 |
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ec444b7c26
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[Broken WIP] Removed legacy Renderer and refactored RenderArea.
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2013-12-09 11:59:57 +01:00 |
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74634dfaf1
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[Broken WIP] Refactoring terrain, textures and water renderer
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2013-12-08 20:54:34 +01:00 |
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0afeb7707d
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Refactored TerrainRasterized
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2013-12-05 16:44:18 +01:00 |
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