Commit graph

15 commits

Author SHA1 Message Date
88d2a78b70 Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
a96699dece Added mouse tracking on 3d view for future operations 2015-09-07 01:15:59 +02:00
87acc42041 Experimental scenery generate/save/load from UI 2015-08-19 20:06:47 +02:00
db0be5204f Switched /atmosphere/daytime to new definition system 2015-08-18 20:31:11 +02:00
e96fdd9721 Added pause of opengl renderer while rendering picture 2015-08-18 19:12:54 +02:00
8fa0d8af29 Added DefinitionWatcher system
Also switched to the new definition system for /terrain/water_height
2015-08-17 22:55:30 +02:00
44c03e46a9 Tweaked opengl terrain tessellation to speed up rendering 2015-08-12 17:26:17 +02:00
fc15f7d9b8 Added ground texture resetting while changing time of day 2015-07-26 18:30:30 +02:00
261eb5a674 opengl: Replaced temp lighting with sun transmission lighting 2014-11-21 11:40:47 +01:00
123e434b0a Small adjustements 2013-12-30 17:22:01 +01:00
1131972759 Improved the opengl terrain rendering queue 2013-12-30 16:02:33 +01:00
742b93d3d9 Small fixes to opengl rendering 2013-12-24 15:00:32 +01:00
3d54ce974a Added view distance blending in opengl renderer 2013-12-24 13:22:34 +01:00
bf47e058ee Rendering terrain chunks with new shader system 2013-12-24 11:44:39 +01:00
ac5c0fd584 Refactored opengl terrain rendering for future use of shaders 2013-12-23 14:09:52 +01:00