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6c4a16966c
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Larger maximal canvas portion size
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2014-08-21 10:11:44 +02:00 |
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0bb1cf5bed
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Added canvas portion writing to disk
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2014-08-21 09:58:11 +02:00 |
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13904be001
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Optimization: replaced some divisions by inverse multiplications
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2014-08-20 16:45:45 +02:00 |
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14e0320848
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Restored (partially) render progress
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2014-08-20 15:58:37 +02:00 |
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18a669675f
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Restored tone mapping control of canvas preview
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2014-08-20 14:31:28 +02:00 |
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8ef8b0386c
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Canvas preview widget is immediately sized (so that render dialog don't resize later)
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2014-08-20 14:23:35 +02:00 |
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0d659d2e44
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WIP on quick ui prototype
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2014-08-19 17:37:24 +02:00 |
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f7d84afb79
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Added primary toolbar to qt quick prototype
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2014-08-19 17:01:42 +02:00 |
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9f438a3f84
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Prototype of experimental UI using Qt Quick
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2014-08-19 15:49:08 +02:00 |
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2b135eedac
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Removed old render_progress in SoftwareRenderer
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2014-08-19 14:20:37 +02:00 |
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1bf6d9382b
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Removed size information from SoftwareRenderer + removed full render tests
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2014-08-19 12:22:27 +02:00 |
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0c48fb075f
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Rasterizers now use their own interrupt system
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2014-08-19 11:44:54 +02:00 |
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915f43503e
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Removed unused ParallelQueue
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2014-08-19 11:32:23 +02:00 |
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dc3584cefc
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Check canvas preview coordinates to avoid segfault
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2014-08-19 11:25:27 +02:00 |
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8f24d54568
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Restored render interruption
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2014-08-19 09:18:55 +02:00 |
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31b74c660e
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Iterate over portions to render the whole canvas
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2014-08-18 17:33:15 +02:00 |
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3a2ec1c75f
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Only allocate canvas portion pixels when needed
This will allow for larger renders in constant memory footprint
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2014-08-18 17:16:17 +02:00 |
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c9fa33984b
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Restored color profile in canvas preview
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2014-08-18 16:33:09 +02:00 |
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9c2d545e6a
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Fixed parallel canvas shading
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2014-08-18 16:25:44 +02:00 |
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b5ee4c432f
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Added parallel pixel shader for second-pass rendering
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2014-08-18 16:04:46 +02:00 |
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0566f2bdd8
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Refactored ParallelWork for better performance
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2014-08-18 15:20:04 +02:00 |
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2aeecdec62
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WIP on canvas pixel shading
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2014-08-18 12:17:16 +02:00 |
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fb3d32baf4
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Removed old render area code in dialogrender
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2014-08-16 13:41:02 +02:00 |
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b86669c5a0
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Added color to rasterized polygons
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2014-08-16 13:34:55 +02:00 |
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bc34a2b823
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Removed RenderArea and added terrain rasterization to canvas
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2014-06-18 22:10:46 +02:00 |
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f94d93ae60
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Fixed canvas Z-index
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2014-06-18 20:10:05 +02:00 |
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cf58bea1b7
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WIP on new canvas system
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2014-06-12 17:45:59 +02:00 |
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8099361cc9
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WIP on new canvas system
|
2014-06-10 15:13:16 +02:00 |
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43431aae87
|
New Canvas software rendering structure (WIP)
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2014-06-05 17:12:49 +02:00 |
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57c55970da
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Fixed travis script and qtsdk url
|
2014-05-29 11:59:11 +02:00 |
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69fba0fc69
|
Fixed some unit tests issues
|
2014-05-20 10:39:02 +02:00 |
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c57c5f45d4
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Merge branch 'master' into water_shader
|
2014-05-20 09:55:44 +02:00 |
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1158aa248b
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cloud_types: Added cumulo-nimbus model
|
2014-03-18 21:27:35 +01:00 |
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eea639a7fb
|
cloud_types: Added cirrus model
|
2014-03-18 21:17:41 +01:00 |
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0ab61f8060
|
cloud_types: Added alto cumulus model
|
2014-03-18 21:08:17 +01:00 |
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49564acc3c
|
Fixed build for windows systems
|
2014-03-01 01:34:34 +01:00 |
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b9ebf06188
|
Fixed path of resources in UI files
|
2014-02-24 22:30:27 +01:00 |
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6e323dbea7
|
BasePreview no longer fix its own size in constructor
This prevented free-sized previews from correctly sizing
|
2014-02-24 22:25:53 +01:00 |
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5aa29f575e
|
Updated screenshots
|
2014-02-23 11:53:39 +01:00 |
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75b16108a6
|
Added screenshots to readme
|
2014-02-23 11:47:46 +01:00 |
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e71ec75ccb
|
Added travis build
|
2014-02-18 23:14:27 +01:00 |
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08b0d01719
|
Update readme with travis status
|
2014-02-18 23:12:57 +01:00 |
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5aeca2b12f
|
Fix README link to Qt project
|
2014-02-09 16:07:53 +00:00 |
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1a0fe22ac9
|
Added README.md file
|
2014-02-09 17:05:01 +01:00 |
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16d7ae7547
|
Merge remote-tracking branch 'github/master'
|
2014-02-09 16:33:53 +01:00 |
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519dd7c6e7
|
Initial commit
|
2014-02-09 07:29:50 -08:00 |
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a610d69f84
|
opengl: Fixed artifacts on water reflection
|
2014-01-21 22:31:17 +01:00 |
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3e72fc7bf8
|
Replaced NoiseGenerator by NoiseState in WaterDefinition
|
2014-01-21 21:51:11 +01:00 |
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e79692bb5d
|
Refactored noise shader
|
2014-01-21 21:41:15 +01:00 |
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25d9a95141
|
Water is now always at y=0.0
|
2014-01-06 20:22:00 +01:00 |
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