Michaël Lemaire
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e884d7a216
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Use pragma once instead of include guards
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2016-07-13 12:06:33 +02:00 |
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Michaël Lemaire
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c74b6cbdda
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Fixed DefinitionWatcher receiving changes after destruction
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2016-01-21 23:02:22 +01:00 |
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Michaël Lemaire
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69543f76b6
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Added node watching on "container" nodes
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2016-01-16 16:21:02 +01:00 |
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Michaël Lemaire
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8ff83d48e7
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OpenGLTerrain does not use Qt containers anymore
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2015-12-13 19:06:27 +01:00 |
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Michaël Lemaire
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9cece93ec1
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Refactored opengl parts
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2015-12-11 01:12:55 +01:00 |
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Michaël Lemaire
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479dcb03ac
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Added opengl resources deleting at exit (textures, arrays...)
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2015-12-10 23:41:42 +01:00 |
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Michaël Lemaire
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f242f55f81
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Switched OpenGL to core profile
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2015-12-07 23:32:55 +01:00 |
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Michaël Lemaire
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88d2a78b70
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
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Michaël Lemaire
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e96fdd9721
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Added pause of opengl renderer while rendering picture
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2015-08-18 19:12:54 +02:00 |
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Michaël Lemaire
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8fa0d8af29
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Added DefinitionWatcher system
Also switched to the new definition system for /terrain/water_height
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2015-08-17 22:55:30 +02:00 |
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Michaël Lemaire
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fc15f7d9b8
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Added ground texture resetting while changing time of day
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2015-07-26 18:30:30 +02:00 |
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Michaël Lemaire
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1131972759
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Improved the opengl terrain rendering queue
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2013-12-30 16:02:33 +01:00 |
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Michaël Lemaire
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ac5c0fd584
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Refactored opengl terrain rendering for future use of shaders
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2013-12-23 14:09:52 +01:00 |
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