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e96fdd9721
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Added pause of opengl renderer while rendering picture
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2015-08-18 19:12:54 +02:00 |
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8fa0d8af29
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Added DefinitionWatcher system
Also switched to the new definition system for /terrain/water_height
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2015-08-17 22:55:30 +02:00 |
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fc15f7d9b8
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Added ground texture resetting while changing time of day
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2015-07-26 18:30:30 +02:00 |
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1131972759
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Improved the opengl terrain rendering queue
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2013-12-30 16:02:33 +01:00 |
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bf47e058ee
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Rendering terrain chunks with new shader system
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2013-12-24 11:44:39 +01:00 |
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f97823604e
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Introduced VertexArray object to handle terrain vertex data
This will be used later with opengl vertex arrays
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2013-12-23 17:24:05 +01:00 |
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ac5c0fd584
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Refactored opengl terrain rendering for future use of shaders
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2013-12-23 14:09:52 +01:00 |
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ec444b7c26
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[Broken WIP] Removed legacy Renderer and refactored RenderArea.
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2013-12-09 11:59:57 +01:00 |
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2df3c90ffd
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Refactored Matrix4 and CameraDefinition
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2013-11-14 18:47:03 +01:00 |
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cf75e86be6
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Extracted opengl "explorer" in render/opengl library
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2013-11-05 11:45:26 +01:00 |
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