Commit graph

23 commits

Author SHA1 Message Date
Michaël Lemaire eeeaa70e8b Fixed emphasis in docstrings 2016-01-06 19:55:49 +01:00
Michaël Lemaire c1d6a3261c Removed global string include in system_global.h 2015-12-30 00:43:35 +01:00
Michaël Lemaire d88cb29f4c Refactored OpenGLVariable with pimpl and smart pointers 2015-12-23 23:40:19 +01:00
Michaël Lemaire 8ff83d48e7 OpenGLTerrain does not use Qt containers anymore 2015-12-13 19:06:27 +01:00
Michaël Lemaire 4a710c0977 Merge branch 'master' into vegetation
Conflicts:
	src/interface/commandline/tests.cpp
	src/render/opengl/OpenGLPart.h
	src/render/opengl/OpenGLRenderer.cpp
	src/render/opengl/OpenGLRenderer.h
	src/render/opengl/OpenGLShaderProgram.h
	src/render/opengl/OpenGLSharedState.h
	src/render/software/SoftwareCanvasRenderer.h
2015-12-13 17:16:26 +01:00
Michaël Lemaire 7d4989b670 using namespace std 2015-12-11 00:36:50 +01:00
Michaël Lemaire 479dcb03ac Added opengl resources deleting at exit (textures, arrays...) 2015-12-10 23:41:42 +01:00
Michaël Lemaire 9196be4c05 Merge branch 'master' into vegetation
Conflicts:
	src/render/opengl/OpenGLShaderProgram.cpp
	src/render/opengl/OpenGLShaderProgram.h
	src/render/opengl/opengl_global.h
2015-12-08 01:28:15 +01:00
Michaël Lemaire f242f55f81 Switched OpenGL to core profile 2015-12-07 23:32:55 +01:00
Michaël Lemaire e346f07c22 Merge branch 'master' into vegetation
Conflicts:
	src/render/opengl/OpenGLRenderer.cpp
	src/render/opengl/OpenGLRenderer.h
	src/render/opengl/OpenGLShaderProgram.cpp
	src/render/opengl/OpenGLShaderProgram.h
	src/render/opengl/OpenGLSharedState.cpp
2015-12-04 00:04:07 +01:00
Michaël Lemaire c7e868ef11 Better OpenGL error checking + opengl header refactoring 2015-12-03 23:04:50 +01:00
Michaël Lemaire d2efb599d9 Made the vegetation impostors face the camera 2015-11-29 19:18:36 +01:00
Michaël Lemaire 9d7a7a0ff7 Added vegetation impostors to OpenGL renderer
This is currently an unoptimized and broken version, to be improved
2015-11-25 23:15:58 +01:00
Michaël Lemaire 88d2a78b70 Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
Michaël Lemaire 20c03f84b7 Added an initial loading screen 2015-09-14 19:25:54 +02:00
Michaël Lemaire bf47e058ee Rendering terrain chunks with new shader system 2013-12-24 11:44:39 +01:00
Michaël Lemaire 8098482d50 Retrograded to OpenGL 3.0 functions 2013-12-23 10:26:29 +01:00
Michaël Lemaire 39789aea3f Allow shaders source code to be split in several files (and thus included) 2013-12-22 18:47:24 +01:00
Michaël Lemaire 992089f0ef Added textures to OpenGLSharedState 2013-12-22 18:05:11 +01:00
Michaël Lemaire 645bada91b Added camera to OpenGLSharedState 2013-12-22 17:30:48 +01:00
Michaël Lemaire 666420bbb2 New OpenGLSharedState class to manage shader variables 2013-12-22 15:04:33 +01:00
Michaël Lemaire 65e5a194ba Use QOpenGLFunctions for gl* calls (except legacy code) 2013-12-22 00:10:18 +01:00
Michaël Lemaire 7b790d2015 Switched opengl skybox to shaders 2013-12-21 23:48:54 +01:00