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52bad18d26
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Added "backface culling" and "previous fragment" in rasterizers
Backface culling speeds up rasterization
Previous fragment will be used later by vegetation rasterizer
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2015-10-16 00:51:46 +02:00 |
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3fc8b1c98f
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Added automatic tessellation near camera frustum culling
This allows the camera nearer the ground
and fixes holes in lower quality renders
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2015-10-08 19:20:44 +02:00 |
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8d33a11dc5
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Added rasterization quality control
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2015-09-10 19:33:52 +02:00 |
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7c7b6043c5
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Improved render progress.
A bug was also fixed where some canvas pixels were shaded twice,
leading to a performance loss.
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2015-08-23 20:22:37 +02:00 |
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13904be001
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Optimization: replaced some divisions by inverse multiplications
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2014-08-20 16:45:45 +02:00 |
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2b135eedac
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Removed old render_progress in SoftwareRenderer
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2014-08-19 14:20:37 +02:00 |
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8f24d54568
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Restored render interruption
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2014-08-19 09:18:55 +02:00 |
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31b74c660e
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Iterate over portions to render the whole canvas
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2014-08-18 17:33:15 +02:00 |
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c9fa33984b
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Restored color profile in canvas preview
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2014-08-18 16:33:09 +02:00 |
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b5ee4c432f
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Added parallel pixel shader for second-pass rendering
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2014-08-18 16:04:46 +02:00 |
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2aeecdec62
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WIP on canvas pixel shading
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2014-08-18 12:17:16 +02:00 |
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b86669c5a0
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Added color to rasterized polygons
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2014-08-16 13:34:55 +02:00 |
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cf58bea1b7
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WIP on new canvas system
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2014-06-12 17:45:59 +02:00 |
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43431aae87
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New Canvas software rendering structure (WIP)
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2014-06-05 17:12:49 +02:00 |
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