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c52eeac71d
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[WIP] Added the simplex sampler to opengl water shader
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2014-01-05 20:37:51 +01:00 |
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98646efb99
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Fixed camera reverting in 3d explorer not reverting fov slider
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2014-01-04 11:43:40 +01:00 |
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ec71b09f2e
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[WIP] Texture form previews
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2014-01-02 17:36:19 +01:00 |
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f0ed8d4b4a
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Added textures mix preview
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2014-01-02 15:19:20 +01:00 |
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1db49afaed
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Restored correct terrain tessellation
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2014-01-02 15:08:00 +01:00 |
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5579045604
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Fixed the terrain walker hitting displacement immediately at high quality
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2013-12-31 16:55:10 +01:00 |
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e61dae6f0a
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Added NoiseState to maintain the noise offsets in clouds
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2013-12-31 15:50:28 +01:00 |
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123e434b0a
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Small adjustements
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2013-12-30 17:22:01 +01:00 |
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1131972759
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Improved the opengl terrain rendering queue
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2013-12-30 16:02:33 +01:00 |
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eb795b0f83
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Added camera FOV control (and better initial fov)
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2013-12-30 14:59:42 +01:00 |
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134158c33a
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Stars optimization and small tweaks
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2013-12-29 18:44:12 +01:00 |
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220fe89b05
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Use the new terrain walker for improved shadows
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2013-12-29 18:18:18 +01:00 |
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eabe68b77d
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New terrain walker (now used for ray casting)
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2013-12-29 14:14:49 +01:00 |
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938242a7de
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Optimization for moon lighting
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2013-12-26 19:03:19 +01:00 |
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0e837f00c6
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Added lighting done by moon
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2013-12-26 18:28:25 +01:00 |
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3786b21e15
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Added stars to night sky
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2013-12-26 17:30:22 +01:00 |
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c651b436ab
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Added moon configuration
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2013-12-26 16:55:37 +01:00 |
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d2f49a124f
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Added moon basic lighting
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2013-12-26 16:35:29 +01:00 |
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6589589ad4
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Added basic night sky with a plain moon
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2013-12-26 15:36:15 +01:00 |
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a9a6134633
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Fixed material dialog validation and made material hardness to work
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2013-12-25 19:45:56 +01:00 |
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de79f912c3
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Moved small things from WidgetExplorer to OpenGLRenderer
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2013-12-24 16:36:45 +01:00 |
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742b93d3d9
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Small fixes to opengl rendering
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2013-12-24 15:00:32 +01:00 |
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3d54ce974a
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Added view distance blending in opengl renderer
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2013-12-24 13:22:34 +01:00 |
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74e707a989
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Fixed water color in opengl rendering
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2013-12-24 11:48:06 +01:00 |
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bf47e058ee
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Rendering terrain chunks with new shader system
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2013-12-24 11:44:39 +01:00 |
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f97823604e
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Introduced VertexArray object to handle terrain vertex data
This will be used later with opengl vertex arrays
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2013-12-23 17:24:05 +01:00 |
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ac5c0fd584
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Refactored opengl terrain rendering for future use of shaders
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2013-12-23 14:09:52 +01:00 |
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8098482d50
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Retrograded to OpenGL 3.0 functions
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2013-12-23 10:26:29 +01:00 |
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39789aea3f
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Allow shaders source code to be split in several files (and thus included)
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2013-12-22 18:47:24 +01:00 |
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992089f0ef
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Added textures to OpenGLSharedState
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2013-12-22 18:05:11 +01:00 |
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645bada91b
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Added camera to OpenGLSharedState
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2013-12-22 17:30:48 +01:00 |
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666420bbb2
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New OpenGLSharedState class to manage shader variables
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2013-12-22 15:04:33 +01:00 |
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994dcb5f44
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Add aerial perspective to water shader
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2013-12-22 01:17:57 +01:00 |
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3696adc90b
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Use opengl shaders for water rendering
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2013-12-22 00:41:19 +01:00 |
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65e5a194ba
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Use QOpenGLFunctions for gl* calls (except legacy code)
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2013-12-22 00:10:18 +01:00 |
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7b790d2015
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Switched opengl skybox to shaders
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2013-12-21 23:48:54 +01:00 |
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c497cf2127
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Restored clouds aspect preview
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2013-12-20 17:30:27 +01:00 |
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1d9f622a26
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Small cloud adjustments
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2013-12-19 18:19:18 +01:00 |
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5f8cd19e0c
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Fixed preview updates drawing outside pixbuf on resize
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2013-12-19 15:22:49 +01:00 |
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a3d2150349
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Restored clouds rendering
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2013-12-18 22:09:35 +01:00 |
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3271b7ed5e
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WIP on restoring clouds rendering
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2013-12-17 23:45:09 +01:00 |
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192aa7604e
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Fixed several minor memory race bugs
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2013-12-17 23:01:36 +01:00 |
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97b9992aa4
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Small optimization
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2013-12-15 19:03:57 +01:00 |
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6b5a652d5c
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Fixed several renderer problems due to scenery sharing
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2013-12-15 18:44:54 +01:00 |
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cc9c68bef9
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Fixed layers not adding children to BaseDefinition
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2013-12-15 15:33:54 +01:00 |
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bd29ee97cf
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Fixed top-down preview and opengl renderer
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2013-12-15 15:18:11 +01:00 |
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1685efcfbe
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Fixed opengl explorer
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2013-12-15 15:06:43 +01:00 |
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02bf40c3c6
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Fixed top-down render preview
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2013-12-15 14:50:43 +01:00 |
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a814a530de
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Fixed rendering camera not being applied
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2013-12-15 14:45:38 +01:00 |
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7cda1efa54
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Fixed water previews
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2013-12-15 14:41:38 +01:00 |
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97a950947a
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Fixed terrain preview
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2013-12-15 14:28:46 +01:00 |
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00e04df25a
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Fixed atmosphere previews
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2013-12-15 13:59:21 +01:00 |
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be5c67e4aa
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Several speed optimizations
|
2013-12-11 12:46:39 +01:00 |
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879f88fd20
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Removed old C-api for Vector3
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2013-12-11 11:32:10 +01:00 |
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88517af86f
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Removed old C-Api from Color
|
2013-12-11 10:24:35 +01:00 |
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84608a66a8
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Fully removed 'rendering' library
|
2013-12-11 10:17:36 +01:00 |
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5354087244
|
Optimized camera projection and scanlines
|
2013-12-10 23:41:33 +01:00 |
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09c6ce6e58
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Fixed explorer and renderer
|
2013-12-10 23:06:57 +01:00 |
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2aed1f07ae
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[Broken WIP] Refactored textures, pictures and cache
|
2013-12-09 22:16:00 +01:00 |
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ec444b7c26
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[Broken WIP] Removed legacy Renderer and refactored RenderArea.
|
2013-12-09 11:59:57 +01:00 |
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74634dfaf1
|
[Broken WIP] Refactoring terrain, textures and water renderer
|
2013-12-08 20:54:34 +01:00 |
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b0d9ead01d
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[WIP] Removed old atmosphere renderer
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2013-12-08 18:40:16 +01:00 |
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fca6f4c96e
|
[WIP] Refactoring lighting
|
2013-12-08 18:40:16 +01:00 |
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|
50d499d10f
|
Refactored water rasterizer
|
2013-12-08 18:05:18 +01:00 |
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0afeb7707d
|
Refactored TerrainRasterized
|
2013-12-05 16:44:18 +01:00 |
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e32738564b
|
Added alterLight to cloudsRenderer (not used yet) + fixed clouds ui
|
2013-12-04 23:28:34 +01:00 |
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|
9be090b1ff
|
WIP on new clouds renderer
|
2013-12-04 22:52:18 +01:00 |
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|
ff27afe675
|
Refactored cloud renderer (currently not working correctly)
|
2013-12-01 19:24:53 +01:00 |
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|
7fecdba313
|
Restored choice and toggles working on preview renderers
|
2013-11-30 18:06:41 +01:00 |
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|
684a64158c
|
Fixed and refactored terrain preview
|
2013-11-30 11:54:27 +01:00 |
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|
79080c756f
|
Removed old euclid.h/c
|
2013-11-20 17:09:55 +01:00 |
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|
7fd79672be
|
Refactored water previews
|
2013-11-20 13:06:16 +01:00 |
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|
ee094d9b18
|
Refactored atmosphere previews
|
2013-11-20 11:27:21 +01:00 |
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|
ee78af05d5
|
Refactored cloud previews
|
2013-11-19 23:46:37 +01:00 |
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|
8a42d7407a
|
Removed unused ColorGradation + removed old color.h/c
|
2013-11-19 12:59:06 +01:00 |
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|
a108682b4d
|
Refactored ColorProfile
|
2013-11-19 12:51:26 +01:00 |
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|
82defc96f6
|
Removed old tools.h/c
|
2013-11-19 12:16:33 +01:00 |
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|
0ae9fe94b2
|
Fixed atmosphere previews not using the correct camera
|
2013-11-17 22:51:06 +01:00 |
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|
9e6838f733
|
TerrainDefinition and Scenery refactoring
|
2013-11-17 22:36:18 +01:00 |
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|
5506158363
|
Fixed camera above ground checking in opengl renderer
|
2013-11-16 00:39:17 +01:00 |
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|
4f9e24b87d
|
Refactored AtmosphereDefinition
|
2013-11-16 00:27:40 +01:00 |
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dc679500fa
|
Renaming editing -> interface/desktop
|
2013-11-14 21:46:47 +01:00 |
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|
c1fd52b0db
|
Ensure camera is above ground and water
|
2013-11-14 21:05:12 +01:00 |
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|
2df3c90ffd
|
Refactored Matrix4 and CameraDefinition
|
2013-11-14 18:47:03 +01:00 |
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|
67105775b6
|
The default scenery for a SoftwareRenderer is now a default scenery (not the global one)
|
2013-11-13 23:36:52 +01:00 |
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|
5be3231ab9
|
Refactoring color
|
2013-11-13 20:07:35 +01:00 |
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|
aed4f9d80e
|
Refactoring of BasePreview
|
2013-11-12 23:15:35 +01:00 |
|
|
d9f2f3878f
|
Big WIP refactoring (preview + atmosphere renderer)
|
2013-11-12 21:34:35 +01:00 |
|
|
f1a13516c9
|
Freeze and disable fluid medium traversal, for master merge of progress
|
2013-11-11 15:42:11 +01:00 |
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|
4a39eda2dc
|
WIP on fluid medium traversal
|
2013-11-10 17:04:38 +01:00 |
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|
0edd90c477
|
WIP on fluid medium traversal
|
2013-11-09 19:13:28 +01:00 |
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|
6835db2aca
|
Small makefile correction
|
2013-11-09 19:00:14 +01:00 |
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|
a48213453a
|
Ajout de common.pri
|
2013-11-09 18:56:56 +01:00 |
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|
e9751a0e0b
|
WIP on fluid medium traversal
|
2013-11-09 18:46:34 +01:00 |
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|
5c2bc4b31e
|
Refactoring for c++
|
2013-11-07 09:37:11 +01:00 |
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|
cf75e86be6
|
Extracted opengl "explorer" in render/opengl library
|
2013-11-05 11:45:26 +01:00 |
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