|
ffe5b38ad8
|
Fixed a segfault at application exit
|
2015-08-25 01:09:11 +02:00 |
|
|
98f0708d3e
|
Fixed OpenGL rendering ratio being discarded on camera move
|
2015-08-25 00:52:33 +02:00 |
|
|
1077e4dca3
|
Fixed OpenGL viewport being updated at each frame
That could cause ratio flickering on paint() on some devices
|
2015-08-24 19:38:59 +02:00 |
|
|
9b2c60fe16
|
DefinitionNode.copy now copies children automatically
|
2015-08-24 01:23:05 +02:00 |
|
|
c199bef7f2
|
Added /atmosphere/humidity control
|
2015-08-24 01:19:19 +02:00 |
|
|
625507e11d
|
Fixed mouse events being processed by both controls and OpenGLView
|
2015-08-24 00:53:24 +02:00 |
|
|
b2a458b1f2
|
Refactoring of QML states
|
2015-08-24 00:39:31 +02:00 |
|
|
d6233c70f0
|
Fixed small memory leaks
|
2015-08-23 22:44:45 +02:00 |
|
|
7c7b6043c5
|
Improved render progress.
A bug was also fixed where some canvas pixels were shaded twice,
leading to a performance loss.
|
2015-08-23 20:22:37 +02:00 |
|
|
e8d91e30ac
|
Partially worked around atmosphere artifacts using an offset to ground
|
2015-08-21 01:19:55 +02:00 |
|
|
0579cc2c3c
|
Added shortcut information in tooltips
|
2015-08-21 00:46:42 +02:00 |
|
|
edc60113d9
|
Added render buttons
|
2015-08-21 00:41:14 +02:00 |
|
|
28c9c08d74
|
Added water rendering toggle in opengl
|
2015-08-21 00:25:34 +02:00 |
|
|
13c8816f9e
|
Fixed water height not resetting when creating new scene
|
2015-08-20 23:11:07 +02:00 |
|
|
f19433457e
|
More detailed terrain tessellation in opengl renderer
|
2015-08-20 23:07:09 +02:00 |
|
|
7dd70e7bca
|
Tweaked camera speed
|
2015-08-20 19:02:11 +02:00 |
|
|
05d0680210
|
Top-down camera is now set relative to render camera
|
2015-08-20 01:30:46 +02:00 |
|
|
5c90e1ef07
|
Improved "time of day" UI
|
2015-08-20 01:15:08 +02:00 |
|
|
bbec14d904
|
Fixed atmosphere saving to file
|
2015-08-19 22:07:44 +02:00 |
|
|
87acc42041
|
Experimental scenery generate/save/load from UI
|
2015-08-19 20:06:47 +02:00 |
|
|
3599c3aecf
|
Fixed clouds layers being deleted in scenery by opengl renderer
|
2015-08-19 19:28:36 +02:00 |
|
|
0058a0a8e3
|
Switched to RGB material colors
...to avoid otherwise unused HSL conversion, which causes problems
for some RGB values (like Color(1, 0, 0))
|
2015-08-19 19:14:59 +02:00 |
|
|
fde385a51a
|
Fixed initial textures definition
|
2015-08-19 18:14:15 +02:00 |
|
|
100ee0eec1
|
Fixed underwater terrain detection in opengl renderer
|
2015-08-19 17:22:14 +02:00 |
|
|
95d2f55ebf
|
Fixed atmosphere daytime control binding
|
2015-08-19 01:18:16 +02:00 |
|
|
9d077d78f5
|
Added FloatPropertyBind class
This allows to easily bind a Qml property to a FloatNode,
synchronizing values both ways.
|
2015-08-19 01:17:49 +02:00 |
|
|
9a177352ba
|
Fixed OpenGL camera management
|
2015-08-18 22:47:18 +02:00 |
|
|
56dae1e38e
|
Don't copy scenery in the renderer
|
2015-08-18 22:29:18 +02:00 |
|
|
db0be5204f
|
Switched /atmosphere/daytime to new definition system
|
2015-08-18 20:31:11 +02:00 |
|
|
e96fdd9721
|
Added pause of opengl renderer while rendering picture
|
2015-08-18 19:12:54 +02:00 |
|
|
0cf2add322
|
Fixed UI elements visibility and input issues
|
2015-08-18 18:22:16 +02:00 |
|
|
8fa0d8af29
|
Added DefinitionWatcher system
Also switched to the new definition system for /terrain/water_height
|
2015-08-17 22:55:30 +02:00 |
|
|
67bd80fba5
|
Fixed undo/redo system
|
2015-08-17 18:18:31 +02:00 |
|
|
5afd5ec24a
|
Added DiffManager system, with simple undo/redo
|
2015-08-17 00:29:54 +02:00 |
|
|
1eef1ef429
|
Start of undo/redo system (added DefinitionDiff)
|
2015-08-16 23:01:56 +02:00 |
|
|
d78bd2553c
|
Added unit tests for FloatNode
|
2015-08-14 00:22:20 +02:00 |
|
|
d65bc18342
|
Fixed compiler warnings
|
2015-08-13 23:59:27 +02:00 |
|
|
0fc10fd28b
|
Added FloatNode and smart save/load of definition tree
Node children are now saved with their name, and if a child is not found,
it is skipped. This will allow for backward/forward compatibility of saves.
|
2015-08-13 23:46:50 +02:00 |
|
|
6062c755b5
|
Fixed layers saving/loading
Global scenery save/load testing was also improved to detect these cases better
|
2015-08-13 19:49:16 +02:00 |
|
|
46e9e73793
|
Refactored logging system using iostream
|
2015-08-13 00:33:16 +02:00 |
|
|
a8ae50df94
|
Removed unused preview renderers
|
2015-08-12 22:53:54 +02:00 |
|
|
42d3ae4ceb
|
Renamed BaseDefinition to DefinitionNode
|
2015-08-12 22:21:10 +02:00 |
|
|
a4edc9568b
|
Restored progress display in CLI render
|
2015-08-12 22:11:26 +02:00 |
|
|
6f8e0c3cfd
|
Fixed some memory issues
|
2015-08-12 19:29:28 +02:00 |
|
|
44c03e46a9
|
Tweaked opengl terrain tessellation to speed up rendering
|
2015-08-12 17:26:17 +02:00 |
|
|
26fb112da1
|
Added name to all BaseDefinition and toString representation
Also fixed deletion of children in the definition tree,
to handle dynamic and static destructor calls.
|
2015-08-12 17:02:27 +02:00 |
|
|
7d79b6f772
|
Added scenery save/load testing
|
2015-08-04 00:00:56 +02:00 |
|
|
0585bc4b6f
|
Removed old QtWidget UI
|
2015-07-28 19:03:10 +02:00 |
|
|
fc15f7d9b8
|
Added ground texture resetting while changing time of day
|
2015-07-26 18:30:30 +02:00 |
|
|
e84698dbb3
|
Added shortcut to show previous render again
|
2015-07-23 00:28:27 +02:00 |
|