paysages3d/src/definition/Zone.cpp

136 lines
3.8 KiB
C++

#include "Zone.h"
#include "Curve.h"
#include "PackStream.h"
#include "Vector3.h"
Zone::Zone(DefinitionNode *parent) : DefinitionNode(parent, "zone", "zone") {
value_by_height = new Curve;
absolute_height = 1;
value_by_height->setDefault(1.0);
value_by_slope = new Curve;
value_by_slope->setDefault(1.0);
}
Zone::~Zone() {
delete value_by_height;
delete value_by_slope;
}
void Zone::save(PackStream *stream) const {
stream->write(&absolute_height);
stream->write(&relative_height_min);
stream->write(&relative_height_middle);
stream->write(&relative_height_max);
value_by_height->save(stream);
value_by_slope->save(stream);
}
void Zone::load(PackStream *stream) {
stream->read(&absolute_height);
stream->read(&relative_height_min);
stream->read(&relative_height_middle);
stream->read(&relative_height_max);
value_by_height->load(stream);
value_by_slope->load(stream);
}
void Zone::copy(DefinitionNode *_destination) const {
if (auto destination = dynamic_cast<Zone *>(_destination)) {
destination->absolute_height = absolute_height;
destination->relative_height_min = relative_height_min;
destination->relative_height_middle = relative_height_middle;
destination->relative_height_max = relative_height_max;
value_by_height->copy(destination->value_by_height);
value_by_slope->copy(destination->value_by_slope);
}
}
void Zone::clear() {
value_by_height->clear();
value_by_slope->clear();
}
void Zone::setAbsoluteHeight() {
absolute_height = 1;
}
void Zone::setRelativeHeight(double min, double middle, double max) {
if (max < min) {
max = min;
}
if (middle < min) {
middle = min;
}
if (middle > max) {
middle = max;
}
absolute_height = 0;
relative_height_min = min;
relative_height_middle = middle;
relative_height_max = max;
}
void Zone::getHeightCurve(Curve *curve) const {
value_by_height->copy(curve);
}
void Zone::setHeightCurve(Curve *curve) {
curve->copy(value_by_height);
}
void Zone::addHeightRangeQuick(double value, double hardmin, double softmin, double softmax, double hardmax) {
value_by_height->addPoint(hardmin, 0.0);
value_by_height->addPoint(softmin, value);
value_by_height->addPoint(softmax, value);
value_by_height->addPoint(hardmax, 0.0);
}
void Zone::getSlopeCurve(Curve *curve) const {
value_by_slope->copy(curve);
}
void Zone::setSlopeCurve(Curve *curve) {
curve->copy(value_by_slope);
}
void Zone::addSlopeRangeQuick(double value, double hardmin, double softmin, double softmax, double hardmax) {
value_by_slope->addPoint(hardmin, 0.0);
value_by_slope->addPoint(softmin, value);
value_by_slope->addPoint(softmax, value);
value_by_slope->addPoint(hardmax, 0.0);
}
double Zone::getValue(const Vector3 &location, const Vector3 &normal) const {
double final_height;
double value_height, value_steepness;
if (absolute_height) {
final_height = location.y;
} else {
if (location.y >= relative_height_max) {
final_height = 1.0;
} else if (location.y <= relative_height_min) {
final_height = 0.0;
} else if (location.y <= relative_height_middle) {
final_height = 0.5 * (location.y - relative_height_min) / (relative_height_middle - relative_height_min);
} else {
final_height =
0.5 + 0.5 * (location.y - relative_height_middle) / (relative_height_max - relative_height_middle);
}
}
value_height = value_by_height->getValue(final_height);
value_steepness = value_by_slope->getValue(1.0 - normal.y);
if (value_steepness < value_height) {
return value_steepness;
} else {
return value_height;
}
}