paysages3d/src/tests/GodRaysSampler_Test.cpp
2016-07-23 22:58:32 +02:00

139 lines
4.6 KiB
C++

#include "GodRaysSampler.h"
#include "BaseTestCase.h"
#include "Color.h"
#include "LightComponent.h"
#include "LightFilter.h"
#include "LightSource.h"
#include "LightingManager.h"
#include "SpaceSegment.h"
#include "Vector3.h"
#include <cmath>
TEST(GodRaysSampler, getBounds) {
GodRaysSampler sampler;
sampler.setAltitudes(-5.0, 300.0);
sampler.setCameraLocation(Vector3(100.0, 0.0, 8000.0));
sampler.setQuality(10.0, 500.0, 1.0);
sampler.reset();
SpaceSegment bounds = sampler.getBounds();
EXPECT_VECTOR3_COORDS(bounds.getStart(), -400.0, -5.0, 7500.0);
EXPECT_VECTOR3_COORDS(bounds.getEnd(), 600.0, 300.0, 8500.0);
}
TEST(GodRaysSampler, getSamples) {
GodRaysSampler sampler;
sampler.setAltitudes(-50.0, 100.0);
sampler.setQuality(10.0, 100.0, 1.0);
sampler.reset();
int x, y, z;
sampler.getSamples(&x, &y, &z);
EXPECT_EQ(21, x);
EXPECT_EQ(16, y);
EXPECT_EQ(21, z);
}
TEST(GodRaysSampler, setQuality) {
GodRaysSampler sampler;
sampler.setQuality(0.0);
EXPECT_DOUBLE_EQ(5.0, sampler.getSamplingStep());
EXPECT_DOUBLE_EQ(100.0, sampler.getMaxLength());
EXPECT_DOUBLE_EQ(5.0, sampler.getWalkStep());
sampler.setQuality(0.5);
EXPECT_DOUBLE_EQ(1.0, sampler.getSamplingStep());
EXPECT_DOUBLE_EQ(100.0, sampler.getMaxLength());
EXPECT_DOUBLE_EQ(0.12195121951, sampler.getWalkStep());
sampler.setQuality(1.0);
EXPECT_DOUBLE_EQ(0.55555555555, sampler.getSamplingStep());
EXPECT_DOUBLE_EQ(100.0, sampler.getMaxLength());
EXPECT_DOUBLE_EQ(0.06172839506, sampler.getWalkStep());
}
class GodRayLightSource : public LightSource {
virtual bool getLightsAt(vector<LightComponent> &result, const Vector3 &location) const override {
LightComponent light;
light.direction = VECTOR_DOWN;
light.altered = true;
light.color = Color(fabs(location.x), fabs(location.y), fabs(location.z));
result.push_back(light);
return true;
}
};
TEST(GodRaysSampler, getRawLight) {
class TestLightFilter : public LightFilter {
virtual bool applyLightFilter(LightComponent &light, const Vector3 &at) override {
if (at.x > 0.5) {
light.color.r = 0.1;
return true;
} else {
return true;
}
}
};
GodRayLightSource light_source;
TestLightFilter filter;
LightingManager lighting;
lighting.registerSource(&light_source);
lighting.registerFilter(&filter);
GodRaysSampler sampler;
sampler.setLighting(&lighting);
EXPECT_COLOR_RGBA(sampler.getRawLight(Vector3(0.0, 0.0, 0.0), false), 0.0, 0.0, 0.0, 1.0);
EXPECT_COLOR_RGBA(sampler.getRawLight(Vector3(1.0, 2.0, -6.0), false), 1.0, 2.0, 6.0, 1.0);
EXPECT_COLOR_RGBA(sampler.getRawLight(Vector3(0.0, 0.0, 0.0), true), 0.0, 0.0, 0.0, 1.0);
EXPECT_COLOR_RGBA(sampler.getRawLight(Vector3(1.0, 2.0, -6.0), true), 0.1, 2.0, 6.0, 1.0);
}
TEST(GodRaysSampler, getCachedLight) {
class TestLightFilter : public LightFilter {
virtual bool applyLightFilter(LightComponent &, const Vector3 &at) override {
return at.x <= 10.0 or at.x >= 50.0;
}
};
GodRayLightSource light_source;
TestLightFilter filter;
LightingManager lighting;
lighting.registerSource(&light_source);
lighting.registerFilter(&filter);
GodRaysSampler sampler;
sampler.setLighting(&lighting);
sampler.setQuality(5.0, 100.0, 1.0);
sampler.setAltitudes(-10.0, 10.0);
sampler.reset();
// outside the sampler, considered full light
EXPECT_DOUBLE_EQ(1.0, sampler.getCachedLight(Vector3(0.0, 15.0, 0.0)));
EXPECT_DOUBLE_EQ(1.0, sampler.getCachedLight(Vector3(0.0, -15.0, 0.0)));
EXPECT_DOUBLE_EQ(1.0, sampler.getCachedLight(Vector3(-120.0, 0.0, 0.0)));
EXPECT_DOUBLE_EQ(1.0, sampler.getCachedLight(Vector3(120.0, 0.0, 0.0)));
EXPECT_DOUBLE_EQ(1.0, sampler.getCachedLight(Vector3(0.0, 0.0, -100.1)));
EXPECT_DOUBLE_EQ(1.0, sampler.getCachedLight(Vector3(0.0, 0.0, 100.1)));
// at sampling point
EXPECT_DOUBLE_EQ(1.0, sampler.getCachedLight(Vector3(0.0, 0.0, 0.0)));
EXPECT_DOUBLE_EQ(1.0, sampler.getCachedLight(Vector3(0.0, 5.0, 10.0)));
EXPECT_DOUBLE_EQ(1.0, sampler.getCachedLight(Vector3(5.0, 5.0, 10.0)));
EXPECT_DOUBLE_EQ(1.0, sampler.getCachedLight(Vector3(10.0, 5.0, 10.0)));
EXPECT_DOUBLE_EQ(0.0, sampler.getCachedLight(Vector3(15.0, 5.0, 10.0)));
EXPECT_DOUBLE_EQ(0.0, sampler.getCachedLight(Vector3(20.0, 5.0, 10.0)));
// in between sampling points
EXPECT_DOUBLE_EQ(0.5, sampler.getCachedLight(Vector3(12.5, 5.0, 10.0)));
}