paysages3d/src/render/opengl
2015-09-10 23:41:15 +02:00
..
shaders Fixed specular lighting on water not being consistent between opengl and software 2015-09-10 23:41:15 +02:00
ExplorerChunkTerrain.cpp More detailed terrain tessellation in opengl renderer 2015-08-20 23:07:09 +02:00
ExplorerChunkTerrain.h Fixed underwater terrain detection in opengl renderer 2015-08-19 17:22:14 +02:00
opengl.pro Removed dependency to GLU 2015-09-07 01:20:57 +02:00
opengl_global.h Introduced VertexArray object to handle terrain vertex data 2013-12-23 17:24:05 +01:00
OpenGLPart.cpp Improved the opengl terrain rendering queue 2013-12-30 16:02:33 +01:00
OpenGLPart.h Improved the opengl terrain rendering queue 2013-12-30 16:02:33 +01:00
OpenGLRenderer.cpp Refactored quality control of terrain rendering 2015-09-10 18:16:57 +02:00
OpenGLRenderer.h Added mouse tracking on 3d view for future operations 2015-09-07 01:15:59 +02:00
OpenGLShaderProgram.cpp Refactored logging system using iostream 2015-08-13 00:33:16 +02:00
OpenGLShaderProgram.h Rendering terrain chunks with new shader system 2013-12-24 11:44:39 +01:00
OpenGLSharedState.cpp Added textures to OpenGLSharedState 2013-12-22 18:05:11 +01:00
OpenGLSharedState.h [WIP] Added the simplex sampler to opengl water shader 2014-01-05 20:37:51 +01:00
OpenGLSkybox.cpp Applied atmosphere humidity to opengl renderer 2015-08-25 23:33:47 +02:00
OpenGLSkybox.h Switched /atmosphere/daytime to new definition system 2015-08-18 20:31:11 +02:00
OpenGLTerrain.cpp Added mouse tracking on 3d view for future operations 2015-09-07 01:15:59 +02:00
OpenGLTerrain.h Added pause of opengl renderer while rendering picture 2015-08-18 19:12:54 +02:00
OpenGLVariable.cpp [WIP] Use simple normal map for opengl water 2014-01-05 21:52:09 +01:00
OpenGLVariable.h [WIP] Added the simplex sampler to opengl water shader 2014-01-05 20:37:51 +01:00
OpenGLWater.cpp Fixed specular lighting on water not being consistent between opengl and software 2015-09-10 23:41:15 +02:00
OpenGLWater.h Added water rendering toggle in opengl 2015-08-21 00:25:34 +02:00
VertexArray.h Rendering terrain chunks with new shader system 2013-12-24 11:44:39 +01:00