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shaders
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Fixed specular lighting on water not being consistent between opengl and software
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2015-09-10 23:41:15 +02:00 |
ExplorerChunkTerrain.cpp
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More detailed terrain tessellation in opengl renderer
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2015-08-20 23:07:09 +02:00 |
ExplorerChunkTerrain.h
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Fixed underwater terrain detection in opengl renderer
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2015-08-19 17:22:14 +02:00 |
opengl.pro
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Removed dependency to GLU
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2015-09-07 01:20:57 +02:00 |
opengl_global.h
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Introduced VertexArray object to handle terrain vertex data
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2013-12-23 17:24:05 +01:00 |
OpenGLPart.cpp
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Improved the opengl terrain rendering queue
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2013-12-30 16:02:33 +01:00 |
OpenGLPart.h
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Improved the opengl terrain rendering queue
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2013-12-30 16:02:33 +01:00 |
OpenGLRenderer.cpp
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Refactored quality control of terrain rendering
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2015-09-10 18:16:57 +02:00 |
OpenGLRenderer.h
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Added mouse tracking on 3d view for future operations
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2015-09-07 01:15:59 +02:00 |
OpenGLShaderProgram.cpp
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Refactored logging system using iostream
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2015-08-13 00:33:16 +02:00 |
OpenGLShaderProgram.h
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Rendering terrain chunks with new shader system
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2013-12-24 11:44:39 +01:00 |
OpenGLSharedState.cpp
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Added textures to OpenGLSharedState
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2013-12-22 18:05:11 +01:00 |
OpenGLSharedState.h
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[WIP] Added the simplex sampler to opengl water shader
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2014-01-05 20:37:51 +01:00 |
OpenGLSkybox.cpp
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Applied atmosphere humidity to opengl renderer
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2015-08-25 23:33:47 +02:00 |
OpenGLSkybox.h
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Switched /atmosphere/daytime to new definition system
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2015-08-18 20:31:11 +02:00 |
OpenGLTerrain.cpp
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Added mouse tracking on 3d view for future operations
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2015-09-07 01:15:59 +02:00 |
OpenGLTerrain.h
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Added pause of opengl renderer while rendering picture
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2015-08-18 19:12:54 +02:00 |
OpenGLVariable.cpp
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[WIP] Use simple normal map for opengl water
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2014-01-05 21:52:09 +01:00 |
OpenGLVariable.h
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[WIP] Added the simplex sampler to opengl water shader
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2014-01-05 20:37:51 +01:00 |
OpenGLWater.cpp
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Fixed specular lighting on water not being consistent between opengl and software
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2015-09-10 23:41:15 +02:00 |
OpenGLWater.h
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Added water rendering toggle in opengl
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2015-08-21 00:25:34 +02:00 |
VertexArray.h
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Rendering terrain chunks with new shader system
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2013-12-24 11:44:39 +01:00 |