paysages3d/lib_paysages/atmosphere/private.h
2013-01-20 15:07:45 +00:00

19 lines
764 B
C

#include "public.h"
#ifndef _PAYSAGES_ATMOSPHERE_PRIVATE_H_
#define _PAYSAGES_ATMOSPHERE_PRIVATE_H_
#define SPHERE_SIZE 10000.0
Color basicApplyAerialPerspective(Renderer* renderer, Vector3 location, Color base);
void basicGetLightingStatus(Renderer* renderer, LightStatus* status, Vector3 normal, int opaque);
void brunetonInit();
Color brunetonGetSkyColor(AtmosphereDefinition* definition, Vector3 eye, Vector3 direction, Vector3 sun_position);
Color brunetonApplyAerialPerspective(Renderer* renderer, Vector3 location, Color base);
void brunetonGetLightingStatus(Renderer* renderer, LightStatus* status, Vector3 normal, int opaque);
Color preethamGetSkyColor(AtmosphereDefinition* definition, Vector3 eye, Vector3 direction, Vector3 sun_position);
#endif