paysages3d/src/rendering/clouds/private.h

15 lines
517 B
C

#ifndef _PAYSAGES_CLOUDS_PRIVATE_H_
#define _PAYSAGES_CLOUDS_PRIVATE_H_
#include "public.h"
#define CLOUDS_MAX_LAYERS 6
#define MAX_SEGMENT_COUNT 100
void cloudsLayerValidateDefinition(CloudLayerDefinition* definition);
Color cloudsLayerFilterLight(CloudLayerDefinition* definition, Renderer* renderer, Color light, Vector3 location, Vector3 light_location, Vector3 direction_to_light);
Color cloudsApplyLayer(CloudLayerDefinition* definition, Color base, Renderer* renderer, Vector3 start, Vector3 end);
#endif