Michaël Lemaire
e9fd162907
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@290 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
67 lines
1.6 KiB
C
67 lines
1.6 KiB
C
#ifndef _PAYSAGES_SCENERY_H_
|
|
#define _PAYSAGES_SCENERY_H_
|
|
|
|
/*
|
|
* Scenery management.
|
|
*
|
|
* This module handles all scenery components (terrain, water...) definitions and maintains
|
|
* a standard renderer.
|
|
*/
|
|
|
|
#include "atmosphere.h"
|
|
#include "camera.h"
|
|
#include "clouds.h"
|
|
#include "lighting.h"
|
|
#include "sky.h"
|
|
#include "terrain.h"
|
|
#include "textures.h"
|
|
#include "vegetation.h"
|
|
#include "water.h"
|
|
|
|
#include "renderer.h"
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
void sceneryInit();
|
|
void sceneryQuit();
|
|
|
|
void scenerySaveToFile(char* filepath);
|
|
void sceneryLoadFromFile(char* filepath);
|
|
|
|
void scenerySetAtmosphere(AtmosphereDefinition* atmosphere);
|
|
void sceneryGetAtmosphere(AtmosphereDefinition* atmosphere);
|
|
|
|
void scenerySetCamera(CameraDefinition* camera);
|
|
void sceneryGetCamera(CameraDefinition* camera);
|
|
|
|
void scenerySetClouds(CloudsDefinition* clouds);
|
|
void sceneryGetClouds(CloudsDefinition* clouds);
|
|
|
|
void scenerySetLighting(LightingDefinition* lighting);
|
|
void sceneryGetLighting(LightingDefinition* lighting);
|
|
|
|
void scenerySetSky(SkyDefinition* sky);
|
|
void sceneryGetSky(SkyDefinition* sky);
|
|
|
|
void scenerySetTerrain(TerrainDefinition* terrain);
|
|
void sceneryGetTerrain(TerrainDefinition* terrain);
|
|
|
|
void scenerySetTextures(TexturesDefinition* textures);
|
|
void sceneryGetTextures(TexturesDefinition* textures);
|
|
|
|
void scenerySetVegetation(VegetationDefinition* vegetation);
|
|
void sceneryGetVegetation(VegetationDefinition* vegetation);
|
|
|
|
void scenerySetWater(WaterDefinition* water);
|
|
void sceneryGetWater(WaterDefinition* water);
|
|
|
|
Renderer sceneryCreateStandardRenderer();
|
|
void sceneryRenderFirstPass(Renderer* renderer);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif
|