.. |
googletest
|
Freeze and disable fluid medium traversal, for master merge of progress
|
2013-11-11 15:42:11 +01:00 |
BaseTestCase.cpp
|
Started adding cppunit tests
|
2013-10-31 22:53:22 +01:00 |
BaseTestCase.h
|
Using googletest instead of cppunit
|
2013-11-10 21:14:10 +01:00 |
Bruneton_Test.cpp
|
Started the new FractalNoise implementation
|
2014-01-01 17:45:50 +01:00 |
Camera_Test.cpp
|
Refactored Matrix4 and CameraDefinition
|
2013-11-14 18:47:03 +01:00 |
Clouds_Test.cpp
|
Refactored cloud renderer (currently not working correctly)
|
2013-12-01 19:24:53 +01:00 |
Euclid_Test.cpp
|
Removed old C-api for Vector3
|
2013-12-11 11:32:10 +01:00 |
FluidMediumManager_Test.cpp
|
The default scenery for a SoftwareRenderer is now a default scenery (not the global one)
|
2013-11-13 23:36:52 +01:00 |
FractalNoise_Test.cpp
|
Started the new FractalNoise implementation
|
2014-01-01 17:45:50 +01:00 |
Layers_Test.cpp
|
Refactored RenderingScenery and STL containers usage
|
2013-12-10 22:32:58 +01:00 |
main.cpp
|
Fully removed 'rendering' library
|
2013-12-11 10:17:36 +01:00 |
NoiseGenerator_Test.cpp
|
Using googletest instead of cppunit
|
2013-11-10 21:14:10 +01:00 |
PackStream_Test.cpp
|
Freeze and disable fluid medium traversal, for master merge of progress
|
2013-11-11 15:42:11 +01:00 |
Render_Test.cpp
|
Started the new FractalNoise implementation
|
2014-01-01 17:45:50 +01:00 |
TerrainPainting_Test.cpp
|
Fixed broken unit tests
|
2013-12-31 15:56:30 +01:00 |
tests.pro
|
Started the new FractalNoise implementation
|
2014-01-01 17:45:50 +01:00 |
VertexArray_Test.cpp
|
Introduced VertexArray object to handle terrain vertex data
|
2013-12-23 17:24:05 +01:00 |
Zone_Test.cpp
|
Refactored TexturesDefinition, getting rid of legacy layers
|
2013-11-16 19:12:42 +01:00 |