100 lines
2.3 KiB
C++
100 lines
2.3 KiB
C++
#include "BaseTestCase.h"
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#include "VertexArray.h"
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class TestVertex
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{
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public:
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float uv[2];
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int loc[3];
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bool operator==(const TestVertex &other) const
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{
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return other.uv[0] == uv[0]
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and other.uv[1] == uv[1]
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and other.loc[0] == loc[0]
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and other.loc[1] == loc[1]
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and other.loc[2] == loc[2];
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}
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};
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TEST(VertexArray, grid)
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{
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VertexArray<TestVertex> array;
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array.setGridSize(3);
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ASSERT_EQ(9, array.getVertexCount());
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TestVertex v1 = {{0.1, 0.2}, {1, 2, 3}};
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TestVertex vgot;
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array.setGridVertex(3, 1, 2, v1);
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vgot = array.getGridVertex(3, 1, 2);
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EXPECT_EQ(v1, vgot);
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vgot = array.getVertex(7);
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EXPECT_EQ(v1, vgot);
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}
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TEST(VertexArray, gridIndices)
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{
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VertexArray<TestVertex> array;
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array.setGridSize(3);
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array.setAutoGridIndices(3);
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ASSERT_EQ(24, array.getIndexCount());
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EXPECT_EQ(0, array.getIndex(0));
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EXPECT_EQ(3, array.getIndex(1));
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EXPECT_EQ(1, array.getIndex(2));
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EXPECT_EQ(1, array.getIndex(3));
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EXPECT_EQ(3, array.getIndex(4));
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EXPECT_EQ(4, array.getIndex(5));
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EXPECT_EQ(1, array.getIndex(6));
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EXPECT_EQ(4, array.getIndex(7));
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EXPECT_EQ(2, array.getIndex(8));
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EXPECT_EQ(2, array.getIndex(9));
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EXPECT_EQ(4, array.getIndex(10));
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EXPECT_EQ(5, array.getIndex(11));
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EXPECT_EQ(3, array.getIndex(12));
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EXPECT_EQ(6, array.getIndex(13));
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EXPECT_EQ(4, array.getIndex(14));
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}
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TEST(VertexArray, gridIndicesStride)
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{
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VertexArray<TestVertex> array;
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array.setGridSize(5);
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array.setAutoGridIndices(5, 1);
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ASSERT_EQ(96, array.getIndexCount());
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array.setAutoGridIndices(5, 2);
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ASSERT_EQ(24, array.getIndexCount());
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EXPECT_EQ(0, array.getIndex(0));
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EXPECT_EQ(10, array.getIndex(1));
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EXPECT_EQ(2, array.getIndex(2));
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EXPECT_EQ(2, array.getIndex(3));
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EXPECT_EQ(10, array.getIndex(4));
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EXPECT_EQ(12, array.getIndex(5));
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EXPECT_EQ(2, array.getIndex(6));
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EXPECT_EQ(12, array.getIndex(7));
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EXPECT_EQ(4, array.getIndex(8));
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EXPECT_EQ(4, array.getIndex(9));
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EXPECT_EQ(12, array.getIndex(10));
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EXPECT_EQ(14, array.getIndex(11));
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EXPECT_EQ(10, array.getIndex(12));
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EXPECT_EQ(20, array.getIndex(13));
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EXPECT_EQ(12, array.getIndex(14));
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}
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