paysages3d/src/render/opengl/shaders
2014-01-06 20:22:00 +01:00
..
bruneton.frag Water is now always at y=0.0 2014-01-06 20:22:00 +01:00
fadeout.frag Small fixes to opengl rendering 2013-12-24 15:00:32 +01:00
resources.qrc Small fixes to opengl rendering 2013-12-24 15:00:32 +01:00
skybox.frag Added skybox reflection to water shader 2014-01-05 22:20:15 +01:00
skybox.vert Switched opengl skybox to shaders 2013-12-21 23:48:54 +01:00
terrain.frag Small fixes to opengl rendering 2013-12-24 15:00:32 +01:00
terrain.vert Rendering terrain chunks with new shader system 2013-12-24 11:44:39 +01:00
tonemapping.frag Optimization for moon lighting 2013-12-26 19:03:19 +01:00
water.frag Added skybox reflection to water shader 2014-01-05 22:20:15 +01:00
water.vert Water is now always at y=0.0 2014-01-06 20:22:00 +01:00