bruneton.frag
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Water is now always at y=0.0
|
2014-01-06 20:22:00 +01:00 |
fadeout.frag
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Small fixes to opengl rendering
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2013-12-24 15:00:32 +01:00 |
resources.qrc
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Small fixes to opengl rendering
|
2013-12-24 15:00:32 +01:00 |
skybox.frag
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Added skybox reflection to water shader
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2014-01-05 22:20:15 +01:00 |
skybox.vert
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Switched opengl skybox to shaders
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2013-12-21 23:48:54 +01:00 |
terrain.frag
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Small fixes to opengl rendering
|
2013-12-24 15:00:32 +01:00 |
tonemapping.frag
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Optimization for moon lighting
|
2013-12-26 19:03:19 +01:00 |
water.frag
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Added skybox reflection to water shader
|
2014-01-05 22:20:15 +01:00 |
water.vert
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Water is now always at y=0.0
|
2014-01-06 20:22:00 +01:00 |