Michaël Lemaire
34fa6f1bab
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@518 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
578 lines
18 KiB
C
578 lines
18 KiB
C
#include "private.h"
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/*
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* Terrain height map painting.
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*/
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#include <assert.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include "../tools/memory.h"
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#include "../tools.h"
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TerrainHeightMap* terrainHeightMapCreate(TerrainDefinition* terrain)
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{
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TerrainHeightMap* result;
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result = malloc(sizeof(TerrainHeightMap));
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result->terrain = terrain;
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result->fixed_count = 0;
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result->fixed_data = malloc(sizeof(TerrainHeightMapChunk));
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result->floating_used = 0;
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result->floating_data.data = malloc(sizeof(double));
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return result;
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}
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void terrainHeightmapDelete(TerrainHeightMap* heightmap)
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{
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int i;
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for (i = 0; i < heightmap->fixed_count; i++)
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{
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free(heightmap->fixed_data[i].data);
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}
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free(heightmap->fixed_data);
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free(heightmap->floating_data.data);
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free(heightmap);
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}
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static void _setFixedCount(TerrainHeightMap* heightmap, int new_count)
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{
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int old_count = heightmap->fixed_count;
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int i;
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if (new_count > old_count)
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{
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heightmap->fixed_data = realloc(heightmap->fixed_data, sizeof(TerrainHeightMapChunk) * new_count);
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for (i = old_count; i < new_count; i++)
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{
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heightmap->fixed_data[i].data = malloc(sizeof(double));
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}
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}
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else if (new_count < old_count)
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{
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for (i = new_count; i < old_count; i++)
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{
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free(heightmap->fixed_data[i].data);
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}
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if (new_count > 0)
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{
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heightmap->fixed_data = realloc(heightmap->fixed_data, sizeof(TerrainHeightMapChunk) * new_count);
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}
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}
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heightmap->fixed_count = new_count;
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}
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void terrainHeightmapCopy(TerrainHeightMap* source, TerrainHeightMap* destination)
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{
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int i;
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destination->terrain = source->terrain;
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_setFixedCount(destination, source->fixed_count);
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for (i = 0; i < destination->fixed_count; i++)
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{
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TerrainHeightMapChunk* chunk_source = source->fixed_data + i;
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TerrainHeightMapChunk* chunk_destination = destination->fixed_data + i;
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size_t mapsize = sizeof(double) * chunk_source->rect.xsize * chunk_source->rect.zsize;
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chunk_destination->rect = chunk_source->rect;
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if (chunk_source->rect.xsize * chunk_source->rect.zsize > 0)
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{
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chunk_destination->data = realloc(chunk_destination->data, mapsize);
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memcpy(chunk_destination->data, chunk_source->data, mapsize);
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}
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}
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destination->floating_used = 0;
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}
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void terrainHeightmapSave(PackStream* stream, TerrainHeightMap* heightmap)
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{
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int i, j;
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packWriteInt(stream, &heightmap->fixed_count);
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for (i = 0; i < heightmap->fixed_count; i++)
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{
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TerrainHeightMapChunk* chunk = heightmap->fixed_data + i;
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packWriteInt(stream, &chunk->rect.xstart);
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packWriteInt(stream, &chunk->rect.xend);
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packWriteInt(stream, &chunk->rect.xsize);
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packWriteInt(stream, &chunk->rect.zstart);
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packWriteInt(stream, &chunk->rect.zend);
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packWriteInt(stream, &chunk->rect.zsize);
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for (j = 0; j < chunk->rect.xsize * chunk->rect.zsize; j++)
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{
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packWriteDouble(stream, &chunk->data[j]);
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}
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}
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}
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void terrainHeightmapLoad(PackStream* stream, TerrainHeightMap* heightmap)
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{
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int new_count, i, j;
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packReadInt(stream, &new_count);
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_setFixedCount(heightmap, new_count);
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for (i = 0; i < heightmap->fixed_count; i++)
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{
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TerrainHeightMapChunk* chunk = heightmap->fixed_data + i;
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packReadInt(stream, &chunk->rect.xstart);
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packReadInt(stream, &chunk->rect.xend);
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packReadInt(stream, &chunk->rect.xsize);
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packReadInt(stream, &chunk->rect.zstart);
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packReadInt(stream, &chunk->rect.zend);
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packReadInt(stream, &chunk->rect.zsize);
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if (chunk->rect.xsize * chunk->rect.zsize > 0)
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{
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chunk->data = realloc(chunk->data, sizeof(double) * chunk->rect.xsize * chunk->rect.zsize);
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}
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for (j = 0; j < chunk->rect.xsize * chunk->rect.zsize; j++)
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{
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packReadDouble(stream, &chunk->data[j]);
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}
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}
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heightmap->floating_used = 0;
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}
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static inline int _checkDataHit(TerrainHeightMapChunk* chunk, double x, double z, double* result)
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{
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if (x >= (double)chunk->rect.xstart && x <= (double)chunk->rect.xend && z >= (double)chunk->rect.zstart && z <= (double)chunk->rect.zend)
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{
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double stencil[16];
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int ix, iz, cx, cz;
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int xmax = chunk->rect.xsize - 1;
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int zmax = chunk->rect.zsize - 1;
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int xlow;
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int zlow;
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x -= chunk->rect.xstart;
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z -= chunk->rect.zstart;
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xlow = floor(x);
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zlow = floor(z);
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for (ix = xlow - 1; ix <= xlow + 2; ix++)
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{
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for (iz = zlow - 1; iz <= zlow + 2; iz++)
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{
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cx = ix < 0 ? 0 : ix;
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cx = cx > xmax ? xmax : cx;
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cz = iz < 0 ? 0 : iz;
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cz = cz > zmax ? zmax : cz;
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stencil[(iz - (zlow - 1)) * 4 + ix - (xlow - 1)] = chunk->data[cz * chunk->rect.xsize + cx];
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}
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}
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*result = toolsBicubicInterpolate(stencil, x - (double)xlow, z - (double)zlow);
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return 1;
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}
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else
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{
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return 0;
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}
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}
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int terrainHeightmapGetHeight(TerrainHeightMap* heightmap, double x, double z, double* result)
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{
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int i;
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for (i = 0; i < heightmap->fixed_count; i++)
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{
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if (_checkDataHit(heightmap->fixed_data + i, x, z, result))
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{
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return 1;
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}
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}
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if (heightmap->floating_used && _checkDataHit(&heightmap->floating_data, x, z, result))
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{
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return 1;
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}
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else
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{
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return 0;
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}
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}
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static inline void _resetRect(TerrainHeightMap* heightmap, int x1, int x2, int z1, int z2)
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{
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int x, z;
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for (x = x1; x <= x2; x++)
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{
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for (z = z1; z <= z2; z++)
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{
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heightmap->floating_data.data[z * heightmap->floating_data.rect.xsize + x] = terrainGetGridHeight(heightmap->terrain, x + heightmap->floating_data.rect.xstart, z + heightmap->floating_data.rect.zstart, 1);
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}
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}
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}
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static inline IntegerRect _getBrushRect(TerrainBrush* brush)
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{
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IntegerRect result;
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double s = brush->smoothed_size + brush->hard_radius;
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result.xstart = (int)floor(brush->relative_x - s);
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result.xend = (int)ceil(brush->relative_x + s);
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result.zstart = (int)floor(brush->relative_z - s);
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result.zend = (int)ceil(brush->relative_z + s);
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result.xsize = result.xend - result.xstart + 1;
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result.zsize = result.zend - result.zstart + 1;
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return result;
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}
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static inline int _isInRect(IntegerRect rect, int x, int z)
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{
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return (x >= rect.xstart && x <= rect.xend && z >= rect.zstart && z <= rect.zend);
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}
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static void _prepareBrushStroke(TerrainHeightMap* heightmap, TerrainBrush* brush)
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{
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IntegerRect brush_rect = _getBrushRect(brush);
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/* Prepare floating data */
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if (heightmap->floating_used)
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{
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int gx1 = (brush_rect.xstart < heightmap->floating_data.rect.xstart) ? heightmap->floating_data.rect.xstart - brush_rect.xstart : 0;
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int gx2 = (brush_rect.xend > heightmap->floating_data.rect.xend) ? brush_rect.xend - heightmap->floating_data.rect.xend : 0;
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int gz1 = (brush_rect.xstart < heightmap->floating_data.rect.zstart) ? heightmap->floating_data.rect.zstart - brush_rect.zstart : 0;
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int gz2 = (brush_rect.zend > heightmap->floating_data.rect.zend) ? brush_rect.zend - heightmap->floating_data.rect.zend : 0;
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if (gx1 || gx2 || gz1 || gz2)
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{
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/* Floating area needs growing */
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int new_width = heightmap->floating_data.rect.xsize + gx1 + gx2;
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int new_height = heightmap->floating_data.rect.zsize + gz1 + gz2;
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heightmap->floating_data.data = memory2dRealloc(heightmap->floating_data.data, sizeof(double), heightmap->floating_data.rect.xsize, heightmap->floating_data.rect.zsize, new_width, new_height, gx1, gz1);
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heightmap->floating_data.rect.xstart -= gx1;
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heightmap->floating_data.rect.xend += gx2;
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heightmap->floating_data.rect.xsize += gx1 + gx2;
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heightmap->floating_data.rect.zstart -= gz1;
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heightmap->floating_data.rect.zend += gz2;
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heightmap->floating_data.rect.zsize += gz1 + gz2;
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_resetRect(heightmap, 0, new_width - 1, 0, gz1 - 1);
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_resetRect(heightmap, 0, new_width - 1, new_height - gz2, new_height - 1);
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_resetRect(heightmap, 0, gx1 - 1, gz1, new_height - 1 - gz2);
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_resetRect(heightmap, new_width - gx2, new_width - 1, gz1, new_height - 1 - gz2);
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}
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}
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else
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{
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/* Init floating area */
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heightmap->floating_data.rect = brush_rect;
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size_t new_size;
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new_size = sizeof(double) * brush_rect.xsize * brush_rect.zsize;
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heightmap->floating_data.data = realloc(heightmap->floating_data.data, new_size);
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_resetRect(heightmap, 0, brush_rect.xsize - 1, 0, brush_rect.zsize - 1);
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heightmap->floating_used = 1;
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}
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}
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size_t terrainGetMemoryStats(TerrainDefinition* definition)
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{
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TerrainHeightMap* heightmap = definition->height_map;
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size_t result = 0;
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int i;
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if (heightmap->floating_used)
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{
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result += sizeof(double) * heightmap->floating_data.rect.xsize * heightmap->floating_data.rect.zsize;
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}
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for (i = 0; i < heightmap->fixed_count; i++)
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{
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result += sizeof(double) * heightmap->fixed_data[i].rect.xsize * heightmap->fixed_data[i].rect.zsize;
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}
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return result;
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}
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int terrainIsPainted(TerrainHeightMap* heightmap, int x, int z)
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{
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int i;
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for (i = 0; i < heightmap->fixed_count; i++)
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{
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if (_isInRect(heightmap->fixed_data[i].rect, x, z))
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{
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return 1;
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}
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}
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if (heightmap->floating_used && _isInRect(heightmap->floating_data.rect, x, z))
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{
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return 1;
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}
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else
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{
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return 0;
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}
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}
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typedef double (*BrushCallback)(TerrainHeightMap* heightmap, TerrainBrush* brush, double x, double z, double basevalue, double influence, double force, void* data);
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static inline void _applyBrush(TerrainHeightMap* heightmap, TerrainBrush* brush, double force, void* data, BrushCallback callback)
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{
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IntegerRect brush_rect = _getBrushRect(brush);
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int x, z;
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double dx, dz, distance, influence;
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if (!heightmap->floating_used)
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{
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return;
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}
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for (x = brush_rect.xstart; x <= brush_rect.xend; x++)
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{
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dx = (double)x;
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for (z = brush_rect.zstart; z <= brush_rect.zend; z++)
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{
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if (_isInRect(heightmap->floating_data.rect, x, z)) /* TODO Rect intersection */
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{
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dz = (double)z;
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distance = sqrt((brush->relative_x - dx) * (brush->relative_x - dx) + (brush->relative_z - dz) * (brush->relative_z - dz));
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if (distance > brush->hard_radius)
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{
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if (distance <= brush->hard_radius + brush->smoothed_size)
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{
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influence = (1.0 - (distance - brush->hard_radius) / brush->smoothed_size);
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}
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else
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{
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continue;
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}
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}
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else
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{
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influence = 1.0;
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}
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int ix = x - heightmap->floating_data.rect.xstart;
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int iz = z - heightmap->floating_data.rect.zstart;
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double base_value = heightmap->floating_data.data[iz * heightmap->floating_data.rect.xsize + ix];
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heightmap->floating_data.data[iz * heightmap->floating_data.rect.xsize + ix] = callback(heightmap, brush, dx, dz, base_value, influence, force, data);
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}
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}
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}
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}
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static double _applyBrushElevation(TerrainHeightMap* heightmap, TerrainBrush* brush, double x, double z, double basevalue, double influence, double force, void* data)
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{
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UNUSED(heightmap);
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UNUSED(data);
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return basevalue + influence * force;
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}
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void terrainBrushElevation(TerrainHeightMap* heightmap, TerrainBrush* brush, double value)
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{
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_prepareBrushStroke(heightmap, brush);
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_applyBrush(heightmap, brush, value, NULL, _applyBrushElevation);
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}
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static double _applyBrushSmooth(TerrainHeightMap* heightmap, TerrainBrush* brush, double x, double z, double basevalue, double influence, double force, void* data)
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{
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double ideal, factor;
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ideal = terrainGetInterpolatedHeight(heightmap->terrain, x + brush->total_radius * 0.5, z, 1);
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ideal += terrainGetInterpolatedHeight(heightmap->terrain, x - brush->total_radius * 0.5, z, 1);
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ideal += terrainGetInterpolatedHeight(heightmap->terrain, x, z - brush->total_radius * 0.5, 1);
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ideal += terrainGetInterpolatedHeight(heightmap->terrain, x, z + brush->total_radius * 0.5, 1);
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ideal /= 4.0;
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factor = influence * force;
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if (factor > 1.0)
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{
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factor = 0.0;
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}
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return basevalue + (ideal - basevalue) * factor;
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}
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void terrainBrushSmooth(TerrainHeightMap* heightmap, TerrainBrush* brush, double value)
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{
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_prepareBrushStroke(heightmap, brush);
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_applyBrush(heightmap, brush, value, NULL, _applyBrushSmooth);
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}
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static double _applyBrushAddNoise(TerrainHeightMap* heightmap, TerrainBrush* brush, double x, double z, double basevalue, double influence, double force, void* data)
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{
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UNUSED(heightmap);
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return basevalue + noiseGet2DTotal((NoiseGenerator*)data, x / brush->total_radius, z / brush->total_radius) * influence * force * brush->total_radius;
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}
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void terrainBrushAddNoise(TerrainHeightMap* heightmap, TerrainBrush* brush, NoiseGenerator* generator, double value)
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{
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_prepareBrushStroke(heightmap, brush);
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_applyBrush(heightmap, brush, value, generator, _applyBrushAddNoise);
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}
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static double _applyBrushReset(TerrainHeightMap* heightmap, TerrainBrush* brush, double x, double z, double basevalue, double influence, double force, void* data)
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{
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UNUSED(brush);
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UNUSED(data);
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double ideal = terrainGetInterpolatedHeight(heightmap->terrain, x, z, 1);
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return basevalue + (ideal - basevalue) * influence * force;
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}
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void terrainBrushReset(TerrainHeightMap* heightmap, TerrainBrush* brush, double value)
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{
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/* No need to prepare the floating data, it can't grow here */
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_applyBrush(heightmap, brush, value, NULL, _applyBrushReset);
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}
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void terrainEndBrushStroke(TerrainHeightMap* heightmap)
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{
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/* Commit floating data to fixed */
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if (heightmap->floating_used)
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{
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/* TODO Find overlapping data and merge with them */
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size_t mapsize = sizeof(double) * heightmap->floating_data.rect.xsize * heightmap->floating_data.rect.zsize;
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heightmap->fixed_data = realloc(heightmap->fixed_data, sizeof(TerrainHeightMapChunk) * (heightmap->fixed_count + 1));
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heightmap->fixed_data[heightmap->fixed_count].rect = heightmap->floating_data.rect;
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heightmap->fixed_data[heightmap->fixed_count].data = malloc(mapsize);
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memcpy(heightmap->fixed_data[heightmap->fixed_count].data, heightmap->floating_data.data, mapsize);
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heightmap->fixed_count++;
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heightmap->floating_used = 0;
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heightmap->floating_data.data = realloc(heightmap->floating_data.data, sizeof(double));
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}
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}
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#if 0
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static void _loadFromFilePixel(HeightMap* heightmap, int x, int y, Color col)
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{
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assert(x >= 0 && x < heightmap->resolution_x);
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assert(y >= 0 && y < heightmap->resolution_z);
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heightmap->data[y * heightmap->resolution_x + x] = (col.r + col.g + col.b) / 3.0;
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}
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void heightmapGetLimits(HeightMap* heightmap, double* ymin, double* ymax)
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{
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double y;
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int i;
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*ymin = 1000000.0;
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*ymax = -1000000.0;
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/* TODO Keep the value in cache */
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for (i = 0; i < heightmap->resolution_x * heightmap->resolution_z; i++)
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{
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y = heightmap->data[i];
|
|
if (y < *ymin)
|
|
{
|
|
*ymin = y;
|
|
}
|
|
if (y > *ymax)
|
|
{
|
|
*ymax = y;
|
|
}
|
|
}
|
|
}
|
|
|
|
double heightmapGetRawValue(HeightMap* heightmap, double x, double z)
|
|
{
|
|
assert(x >= 0.0 && x <= 1.0);
|
|
assert(z >= 0.0 && z <= 1.0);
|
|
|
|
return heightmap->data[((int)(z * (double)(heightmap->resolution_z - 1))) * heightmap->resolution_x + ((int)(x * (double)(heightmap->resolution_x - 1)))];
|
|
}
|
|
|
|
double heightmapGetValue(HeightMap* heightmap, double x, double z)
|
|
{
|
|
int xmax = heightmap->resolution_x - 1;
|
|
int zmax = heightmap->resolution_z - 1;
|
|
int xlow;
|
|
int zlow;
|
|
double stencil[16];
|
|
int ix, iz, cx, cz;
|
|
|
|
if (x < 0.0)
|
|
{
|
|
x = 0.0;
|
|
}
|
|
else if (x > 1.0)
|
|
{
|
|
x = 1.0;
|
|
}
|
|
if (z < 0.0)
|
|
{
|
|
z = 0.0;
|
|
}
|
|
else if (z > 1.0)
|
|
{
|
|
z = 1.0;
|
|
}
|
|
|
|
xlow = floor(x * xmax);
|
|
zlow = floor(z * zmax);
|
|
|
|
for (ix = xlow - 1; ix <= xlow + 2; ix++)
|
|
{
|
|
for (iz = zlow - 1; iz <= zlow + 2; iz++)
|
|
{
|
|
cx = ix < 0 ? 0 : ix;
|
|
cx = cx > xmax ? xmax : cx;
|
|
cz = iz < 0 ? 0 : iz;
|
|
cz = cz > zmax ? zmax : cz;
|
|
stencil[(iz - (zlow - 1)) * 4 + ix - (xlow - 1)] = heightmap->data[cz * heightmap->resolution_x + cx];
|
|
}
|
|
}
|
|
|
|
return toolsBicubicInterpolate(stencil, x * xmax - (double)xlow, z * zmax - (double)zlow);
|
|
}
|
|
|
|
|
|
void heightmapImportFromPicture(HeightMap* heightmap, const char* picturepath)
|
|
{
|
|
systemLoadPictureFile(picturepath, (PictureCallbackLoadStarted)heightmapChangeResolution, (PictureCallbackLoadPixel)_loadFromFilePixel, heightmap);
|
|
}
|
|
|
|
void heightmapChangeResolution(HeightMap* heightmap, int resolution_x, int resolution_z)
|
|
{
|
|
int i;
|
|
|
|
heightmap->resolution_x = resolution_x;
|
|
heightmap->resolution_z = resolution_z;
|
|
heightmap->data = realloc(heightmap->data, sizeof(double) * heightmap->resolution_x * heightmap->resolution_z);
|
|
|
|
for (i = 0; i < heightmap->resolution_x * heightmap->resolution_z; i++)
|
|
{
|
|
heightmap->data[i] = 0.0;
|
|
}
|
|
}
|
|
|
|
void heightmapRevertToTerrain(HeightMap* heightmap, TerrainDefinition* terrain, GeoArea* area)
|
|
{
|
|
int rx, rz;
|
|
int x, z;
|
|
double dx, dz;
|
|
|
|
rx = heightmap->resolution_x;
|
|
rz = heightmap->resolution_z;
|
|
for (x = 0; x < rx; x++)
|
|
{
|
|
for (z = 0; z < rz; z++)
|
|
{
|
|
dx = (double)x / (double)(rx - 1);
|
|
dz = (double)z / (double)(rz - 1);
|
|
geoareaFromLocal(area, dx, dz, &dx, &dz);
|
|
// heightmap->data[z * rx + x] = terrainGetHeight(terrain, dx, dz);
|
|
}
|
|
}
|
|
}
|
|
#endif
|