paysages3d/lib_paysages
2012-06-24 12:33:59 +00:00
..
shared paysages : Revert to doubles instead of floats + Fixed maximum memory size for render area. 2012-06-17 09:40:40 +00:00
array.c paysages: Threaded previews (WIP). 2012-04-29 15:14:37 +00:00
array.h paysages: Save and load methods have been uniformized + end of the functions.h. 2012-01-29 17:39:56 +00:00
atmosphere.c paysages : Preetham approximation for sky (WIP) - Reorganize modules. 2012-06-24 12:33:59 +00:00
atmosphere.h paysages : Revert to doubles instead of floats + Fixed maximum memory size for render area. 2012-06-17 09:40:40 +00:00
auto.c paysages : Preetham approximation for sky (WIP). 2012-06-22 22:13:55 +00:00
auto.h paysages : Revert to doubles instead of floats + Fixed maximum memory size for render area. 2012-06-17 09:40:40 +00:00
camera.c paysages : Revert to doubles instead of floats + Fixed maximum memory size for render area. 2012-06-17 09:40:40 +00:00
camera.h paysages : Revert to doubles instead of floats + Fixed maximum memory size for render area. 2012-06-17 09:40:40 +00:00
clouds.c paysages : Fixed atmosphere changing clouds alpha (causing ghosting when clouds where over ground). 2012-06-17 16:27:01 +00:00
clouds.h paysages : Revert to doubles instead of floats + Fixed maximum memory size for render area. 2012-06-17 09:40:40 +00:00
color.c paysages : Preetham approximation for sky (WIP). 2012-06-22 22:13:55 +00:00
color.h paysages : Preetham approximation for sky (WIP). 2012-06-22 22:13:55 +00:00
curve.c paysages : Revert to doubles instead of floats + Fixed maximum memory size for render area. 2012-06-17 09:40:40 +00:00
curve.h paysages : Revert to doubles instead of floats + Fixed maximum memory size for render area. 2012-06-17 09:40:40 +00:00
euclid.c paysages : Revert to doubles instead of floats + Fixed maximum memory size for render area. 2012-06-17 09:40:40 +00:00
euclid.h paysages : Revert to doubles instead of floats + Fixed maximum memory size for render area. 2012-06-17 09:40:40 +00:00
lighting.c paysages : Revert to doubles instead of floats + Fixed maximum memory size for render area. 2012-06-17 09:40:40 +00:00
lighting.h paysages : Revert to doubles instead of floats + Fixed maximum memory size for render area. 2012-06-17 09:40:40 +00:00
main.c paysages : Revert to doubles instead of floats + Fixed maximum memory size for render area. 2012-06-17 09:40:40 +00:00
main.h paysages: Added file 'app' and 'version' headers. 2012-04-28 13:36:37 +00:00
Makefile paysages: Small changes. 2012-04-09 19:58:08 +00:00
modifiers.c paysages : Revert to doubles instead of floats + Fixed maximum memory size for render area. 2012-06-17 09:40:40 +00:00
modifiers.h paysages : Revert to doubles instead of floats + Fixed maximum memory size for render area. 2012-06-17 09:40:40 +00:00
noise.c paysages : Small optimization. 2012-06-17 16:46:30 +00:00
noise.h paysages : Small optimization. 2012-06-17 16:46:30 +00:00
pack.c paysages : Revert to doubles instead of floats + Fixed maximum memory size for render area. 2012-06-17 09:40:40 +00:00
pack.h paysages : Revert to doubles instead of floats + Fixed maximum memory size for render area. 2012-06-17 09:40:40 +00:00
preetham.c paysages : Preetham approximation for sky (WIP) - Reorganize modules. 2012-06-24 12:33:59 +00:00
preetham.h paysages : Preetham approximation for sky (WIP) - Reorganize modules. 2012-06-24 12:33:59 +00:00
rayleigh.c paysages : Preetham approximation for sky (WIP) - Reorganize modules. 2012-06-24 12:33:59 +00:00
rayleigh.h paysages : Preetham approximation for sky (WIP) - Reorganize modules. 2012-06-24 12:33:59 +00:00
render.c paysages : Configurable and improve terrain shadows. 2012-06-17 15:59:20 +00:00
render.h paysages : Revert to doubles instead of floats + Fixed maximum memory size for render area. 2012-06-17 09:40:40 +00:00
renderer.c paysages : Revert to doubles instead of floats + Fixed maximum memory size for render area. 2012-06-17 09:40:40 +00:00
renderer.h paysages : Revert to doubles instead of floats + Fixed maximum memory size for render area. 2012-06-17 09:40:40 +00:00
scenery.c paysages : Revert to doubles instead of floats + Fixed maximum memory size for render area. 2012-06-17 09:40:40 +00:00
scenery.h paysages: Added file 'app' and 'version' headers. 2012-04-28 13:36:37 +00:00
sky.c paysages : Preetham approximation for sky (WIP) - Reorganize modules. 2012-06-24 12:33:59 +00:00
sky.h paysages : Preetham approximation for sky (WIP) - Reorganize modules. 2012-06-24 12:33:59 +00:00
system.c paysages : Fixed atmosphere changing clouds alpha (causing ghosting when clouds where over ground). 2012-06-17 16:27:01 +00:00
system.h paysages: Big big refactoring for scenery and renderer (WIP - Clouds still broken). 2012-01-24 13:16:20 +00:00
terrain.c paysages : Configurable and improve terrain shadows. 2012-06-17 15:59:20 +00:00
terrain.h paysages : Configurable and improve terrain shadows. 2012-06-17 15:59:20 +00:00
textures.c paysages : Revert to doubles instead of floats + Fixed maximum memory size for render area. 2012-06-17 09:40:40 +00:00
textures.h paysages : Revert to doubles instead of floats + Fixed maximum memory size for render area. 2012-06-17 09:40:40 +00:00
tools.c paysages : Revert to doubles instead of floats + Fixed maximum memory size for render area. 2012-06-17 09:40:40 +00:00
tools.h paysages : Revert to doubles instead of floats + Fixed maximum memory size for render area. 2012-06-17 09:40:40 +00:00
vegetation.c paysages: Added PackStream to load/save. 2012-04-22 17:12:39 +00:00
vegetation.h paysages : Revert to doubles instead of floats + Fixed maximum memory size for render area. 2012-06-17 09:40:40 +00:00
water.c paysages : Revert to doubles instead of floats + Fixed maximum memory size for render area. 2012-06-17 09:40:40 +00:00
water.h paysages : Revert to doubles instead of floats + Fixed maximum memory size for render area. 2012-06-17 09:40:40 +00:00
zone.c paysages : Revert to doubles instead of floats + Fixed maximum memory size for render area. 2012-06-17 09:40:40 +00:00
zone.h paysages : Revert to doubles instead of floats + Fixed maximum memory size for render area. 2012-06-17 09:40:40 +00:00