Michaël Lemaire
15fe1cb0e1
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@468 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
407 lines
13 KiB
C
407 lines
13 KiB
C
#include "atmosphere.h"
|
|
|
|
#include <math.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include "../tools.h"
|
|
#include "../renderer.h"
|
|
#include "../lighting.h"
|
|
#include "../system.h"
|
|
|
|
#define SPHERE_SIZE 1000.0
|
|
#define MAX_SKYDOME_LIGHTS 100
|
|
|
|
typedef struct
|
|
{
|
|
Mutex* lock;
|
|
int nblights;
|
|
LightDefinition lights[MAX_SKYDOME_LIGHTS];
|
|
} AtmosphereRendererCache;
|
|
|
|
/******************** Definition ********************/
|
|
static void _validateDefinition(AtmosphereDefinition* definition)
|
|
{
|
|
UNUSED(definition);
|
|
}
|
|
|
|
static AtmosphereDefinition* _createDefinition()
|
|
{
|
|
AtmosphereDefinition* result;
|
|
|
|
result = malloc(sizeof(AtmosphereDefinition));
|
|
result->model = ATMOSPHERE_MODEL_PREETHAM;
|
|
result->daytime = 0.0;
|
|
result->sun_color = COLOR_BLACK;
|
|
result->sun_color.r = 1.0;
|
|
result->sun_color.g = 0.95;
|
|
result->sun_color.b = 0.9;
|
|
result->sun_color.a = 1.0;
|
|
result->sun_radius = 0.02;
|
|
result->sun_halo_size = 0.3;
|
|
result->sun_halo_profile = curveCreate();
|
|
curveQuickAddPoint(result->sun_halo_profile, 0.0, 1.0);
|
|
curveQuickAddPoint(result->sun_halo_profile, 0.1, 0.2);
|
|
curveQuickAddPoint(result->sun_halo_profile, 1.0, 0.0);
|
|
result->dome_lighting = 0.6;
|
|
result->humidity = 2.0;
|
|
|
|
_validateDefinition(result);
|
|
|
|
return result;
|
|
}
|
|
|
|
static void _deleteDefinition(AtmosphereDefinition* definition)
|
|
{
|
|
curveDelete(definition->sun_halo_profile);
|
|
free(definition);
|
|
}
|
|
|
|
static void _copyDefinition(AtmosphereDefinition* source, AtmosphereDefinition* destination)
|
|
{
|
|
destination->model = source->model;
|
|
destination->daytime = source->daytime;
|
|
destination->sun_color = source->sun_color;
|
|
destination->sun_radius = source->sun_radius;
|
|
destination->sun_halo_size = source->sun_halo_size;
|
|
destination->dome_lighting = source->dome_lighting;
|
|
destination->humidity = source->humidity;
|
|
|
|
curveCopy(source->sun_halo_profile, destination->sun_halo_profile);
|
|
|
|
_validateDefinition(destination);
|
|
}
|
|
|
|
static void _saveDefinition(PackStream* stream, AtmosphereDefinition* definition)
|
|
{
|
|
packWriteInt(stream, (int*)&definition->model);
|
|
packWriteDouble(stream, &definition->daytime);
|
|
colorSave(stream, &definition->sun_color);
|
|
packWriteDouble(stream, &definition->sun_radius);
|
|
packWriteDouble(stream, &definition->sun_halo_size);
|
|
curveSave(stream, definition->sun_halo_profile);
|
|
packWriteDouble(stream, &definition->dome_lighting);
|
|
packWriteDouble(stream, &definition->humidity);
|
|
}
|
|
|
|
static void _loadDefinition(PackStream* stream, AtmosphereDefinition* definition)
|
|
{
|
|
packReadInt(stream, (int*)&definition->model);
|
|
packReadDouble(stream, &definition->daytime);
|
|
colorLoad(stream, &definition->sun_color);
|
|
packReadDouble(stream, &definition->sun_radius);
|
|
packReadDouble(stream, &definition->sun_halo_size);
|
|
curveLoad(stream, definition->sun_halo_profile);
|
|
packReadDouble(stream, &definition->dome_lighting);
|
|
packReadDouble(stream, &definition->humidity);
|
|
|
|
_validateDefinition(definition);
|
|
}
|
|
|
|
StandardDefinition AtmosphereDefinitionClass = {
|
|
(FuncObjectCreate)_createDefinition,
|
|
(FuncObjectDelete)_deleteDefinition,
|
|
(FuncObjectCopy)_copyDefinition,
|
|
(FuncObjectValidate)_validateDefinition,
|
|
(FuncObjectSave)_saveDefinition,
|
|
(FuncObjectLoad)_loadDefinition
|
|
};
|
|
|
|
/******************** Binding ********************/
|
|
extern Color brunetonGetSkyColor(AtmosphereDefinition* definition, Vector3 eye, Vector3 direction, Vector3 sun_position);
|
|
extern Color preethamGetSkyColor(AtmosphereDefinition* definition, Vector3 eye, Vector3 direction, Vector3 sun_position);
|
|
|
|
static Color _fakeApplyAerialPerspective(Renderer* renderer, Vector3 direction, Color base)
|
|
{
|
|
UNUSED(renderer);
|
|
UNUSED(direction);
|
|
return base;
|
|
}
|
|
static Color _fakeGetSkyColor(Renderer* renderer, Vector3 direction)
|
|
{
|
|
UNUSED(renderer);
|
|
UNUSED(direction);
|
|
return COLOR_WHITE;
|
|
}
|
|
static int _fakeGetSkydomeLights(Renderer* renderer, LightDefinition* lights, int max_lights)
|
|
{
|
|
UNUSED(renderer);
|
|
UNUSED(lights);
|
|
UNUSED(max_lights);
|
|
return 0;
|
|
}
|
|
|
|
static Color _getSkyColor(Renderer* renderer, Vector3 direction)
|
|
{
|
|
AtmosphereDefinition* definition;
|
|
double dist;
|
|
Vector3 sun_position;
|
|
Color sky_color, sun_color;
|
|
|
|
definition = renderer->atmosphere->definition;
|
|
|
|
sun_position = renderer->atmosphere->getSunDirection(renderer);
|
|
direction = v3Normalize(direction);
|
|
dist = v3Norm(v3Sub(direction, sun_position));
|
|
|
|
/* Get base scattering*/
|
|
switch (definition->model)
|
|
{
|
|
case ATMOSPHERE_MODEL_BRUNETON:
|
|
sky_color = brunetonGetSkyColor(definition, renderer->camera_location, direction, sun_position);
|
|
break;
|
|
case ATMOSPHERE_MODEL_PREETHAM:
|
|
sky_color = preethamGetSkyColor(definition, renderer->camera_location, direction, sun_position);
|
|
break;
|
|
default:
|
|
sky_color = COLOR_BLUE;
|
|
}
|
|
|
|
/* Get sun halo */
|
|
if (dist < definition->sun_radius + definition->sun_halo_size)
|
|
{
|
|
sun_color = definition->sun_color;
|
|
if (dist <= definition->sun_radius)
|
|
{
|
|
return sun_color;
|
|
}
|
|
else
|
|
{
|
|
dist = (dist - definition->sun_radius) / definition->sun_halo_size;
|
|
sun_color.a = curveGetValue(definition->sun_halo_profile, dist);
|
|
colorMask(&sky_color, &sun_color);
|
|
return sky_color;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return sky_color;
|
|
}
|
|
}
|
|
|
|
static Vector3 _getSunDirection(Renderer* renderer)
|
|
{
|
|
Vector3 result;
|
|
double sun_angle = (renderer->atmosphere->definition->daytime + 0.75) * M_PI * 2.0;
|
|
result.x = cos(sun_angle);
|
|
result.y = sin(sun_angle);
|
|
result.z = 0.0;
|
|
return result;
|
|
}
|
|
|
|
static inline void _addDomeLight(Renderer* renderer, LightDefinition* light, Vector3 direction, double factor)
|
|
{
|
|
light->direction = v3Scale(direction, -1.0);
|
|
light->color = renderer->atmosphere->getSkyColor(renderer, direction);
|
|
light->color.r *= factor;
|
|
light->color.g *= factor;
|
|
light->color.b *= factor;
|
|
light->reflection = 0.0;
|
|
light->filtered = 0;
|
|
light->masked = 0;
|
|
}
|
|
|
|
static int _getSkydomeLights(Renderer* renderer, LightDefinition* lights, int max_lights)
|
|
{
|
|
AtmosphereRendererCache* cache = (AtmosphereRendererCache*)renderer->atmosphere->_internal_data;
|
|
AtmosphereDefinition* definition;
|
|
double sun_angle;
|
|
Vector3 sun_direction;
|
|
int nblights = 0;
|
|
|
|
mutexAcquire(cache->lock);
|
|
if (cache->nblights < 0)
|
|
{
|
|
definition = renderer->atmosphere->definition;
|
|
|
|
sun_angle = (definition->daytime + 0.75) * M_PI * 2.0;
|
|
sun_direction.x = cos(sun_angle);
|
|
sun_direction.y = sin(sun_angle);
|
|
sun_direction.z = 0.0;
|
|
|
|
/* TODO Moon light */
|
|
|
|
if (max_lights > MAX_SKYDOME_LIGHTS)
|
|
{
|
|
max_lights = MAX_SKYDOME_LIGHTS;
|
|
}
|
|
|
|
if (max_lights > 0)
|
|
{
|
|
/* Direct light from the sun */
|
|
cache->lights[0].direction = v3Scale(sun_direction, -1.0);
|
|
cache->lights[0].color = definition->sun_color;
|
|
cache->lights[0].reflection = 1.0;
|
|
cache->lights[0].filtered = 1;
|
|
cache->lights[0].masked = 1;
|
|
nblights = 1;
|
|
max_lights--;
|
|
}
|
|
|
|
if (max_lights > 0)
|
|
{
|
|
/* Indirect lighting by skydome scattering */
|
|
int xsamples, ysamples, samples, x, y;
|
|
double xstep, ystep, factor;
|
|
Vector3 direction;
|
|
|
|
samples = (renderer->render_quality < 5) ? 9 : (renderer->render_quality * 4 + 1);
|
|
samples = samples > max_lights ? max_lights : samples;
|
|
|
|
factor = definition->dome_lighting / (double)samples;
|
|
|
|
_addDomeLight(renderer, cache->lights + nblights, VECTOR_UP, factor);
|
|
nblights++;
|
|
samples--;
|
|
|
|
if (samples >= 2)
|
|
{
|
|
xsamples = samples / 2;
|
|
ysamples = samples / xsamples;
|
|
|
|
xstep = M_PI * 2.0 / (double)xsamples;
|
|
ystep = M_PI * 0.5 / (double)ysamples;
|
|
|
|
for (x = 0; x < xsamples; x++)
|
|
{
|
|
for (y = 0; y < ysamples; y++)
|
|
{
|
|
direction.x = cos(x * xstep) * cos(y * ystep);
|
|
direction.y = -sin(y * ystep);
|
|
direction.z = sin(x * xstep) * cos(y * ystep);
|
|
|
|
_addDomeLight(renderer, cache->lights + nblights, direction, factor);
|
|
nblights++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cache->nblights = nblights;
|
|
}
|
|
mutexRelease(cache->lock);
|
|
|
|
memcpy(lights, cache->lights, sizeof(LightDefinition) * cache->nblights);
|
|
return cache->nblights;
|
|
}
|
|
|
|
/******************** Renderer ********************/
|
|
static AtmosphereRenderer* _createRenderer()
|
|
{
|
|
AtmosphereRenderer* result;
|
|
AtmosphereRendererCache* cache;
|
|
|
|
result = malloc(sizeof(AtmosphereRenderer));
|
|
result->definition = AtmosphereDefinitionClass.create();
|
|
|
|
result->getSunDirection = _getSunDirection;
|
|
result->applyAerialPerspective = _fakeApplyAerialPerspective;
|
|
result->getSkydomeLights = _fakeGetSkydomeLights;
|
|
result->getSkyColor = _fakeGetSkyColor;
|
|
|
|
cache = malloc(sizeof(AtmosphereRendererCache));
|
|
cache->lock = mutexCreate();
|
|
cache->nblights = -1;
|
|
result->_internal_data = cache;
|
|
|
|
return result;
|
|
}
|
|
|
|
static void _deleteRenderer(AtmosphereRenderer* renderer)
|
|
{
|
|
AtmosphereRendererCache* cache = (AtmosphereRendererCache*)renderer->_internal_data;
|
|
mutexDestroy(cache->lock);
|
|
free(cache);
|
|
|
|
AtmosphereDefinitionClass.destroy(renderer->definition);
|
|
free(renderer);
|
|
}
|
|
|
|
static void _bindRenderer(AtmosphereRenderer* renderer, AtmosphereDefinition* definition)
|
|
{
|
|
AtmosphereRendererCache* cache = (AtmosphereRendererCache*)renderer->_internal_data;
|
|
|
|
AtmosphereDefinitionClass.copy(definition, renderer->definition);
|
|
|
|
renderer->getSkyColor = _getSkyColor;
|
|
renderer->getSkydomeLights = _getSkydomeLights;
|
|
|
|
mutexAcquire(cache->lock);
|
|
cache->nblights = -1;
|
|
mutexRelease(cache->lock);
|
|
}
|
|
|
|
StandardRenderer AtmosphereRendererClass = {
|
|
(FuncObjectCreate)_createRenderer,
|
|
(FuncObjectDelete)_deleteRenderer,
|
|
(FuncObjectBind)_bindRenderer
|
|
};
|
|
|
|
/******************** Utilities ********************/
|
|
static Color _postProcessFragment(Renderer* renderer, Vector3 location, void* data)
|
|
{
|
|
Vector3 direction;
|
|
Color result;
|
|
|
|
UNUSED(data);
|
|
|
|
direction = v3Sub(location, renderer->camera_location);
|
|
|
|
/* TODO Don't compute result->color if it's fully covered by clouds */
|
|
result = renderer->atmosphere->getSkyColor(renderer, v3Normalize(direction));
|
|
result = renderer->applyClouds(renderer, result, renderer->camera_location, v3Add(renderer->camera_location, v3Scale(direction, 10.0)));
|
|
|
|
return result;
|
|
}
|
|
|
|
void atmosphereRenderSkydome(Renderer* renderer)
|
|
{
|
|
int res_i, res_j;
|
|
int i, j;
|
|
double step_i, step_j;
|
|
double current_i, current_j;
|
|
Vector3 vertex1, vertex2, vertex3, vertex4;
|
|
Vector3 direction;
|
|
|
|
res_i = renderer->render_quality * 40;
|
|
res_j = renderer->render_quality * 20;
|
|
step_i = M_PI * 2.0 / (double)res_i;
|
|
step_j = M_PI / (double)res_j;
|
|
|
|
for (j = 0; j < res_j; j++)
|
|
{
|
|
if (!renderer->addRenderProgress(renderer, 0.0))
|
|
{
|
|
return;
|
|
}
|
|
|
|
current_j = (double)(j - res_j / 2) * step_j;
|
|
|
|
for (i = 0; i < res_i; i++)
|
|
{
|
|
current_i = (double)i * step_i;
|
|
|
|
direction.x = SPHERE_SIZE * cos(current_i) * cos(current_j);
|
|
direction.y = SPHERE_SIZE * sin(current_j);
|
|
direction.z = SPHERE_SIZE * sin(current_i) * cos(current_j);
|
|
vertex1 = v3Add(renderer->camera_location, direction);
|
|
|
|
direction.x = SPHERE_SIZE * cos(current_i + step_i) * cos(current_j);
|
|
direction.y = SPHERE_SIZE * sin(current_j);
|
|
direction.z = SPHERE_SIZE * sin(current_i + step_i) * cos(current_j);
|
|
vertex2 = v3Add(renderer->camera_location, direction);
|
|
|
|
direction.x = SPHERE_SIZE * cos(current_i + step_i) * cos(current_j + step_j);
|
|
direction.y = SPHERE_SIZE * sin(current_j + step_j);
|
|
direction.z = SPHERE_SIZE * sin(current_i + step_i) * cos(current_j + step_j);
|
|
vertex3 = v3Add(renderer->camera_location, direction);
|
|
|
|
direction.x = SPHERE_SIZE * cos(current_i) * cos(current_j + step_j);
|
|
direction.y = SPHERE_SIZE * sin(current_j + step_j);
|
|
direction.z = SPHERE_SIZE * sin(current_i) * cos(current_j + step_j);
|
|
vertex4 = v3Add(renderer->camera_location, direction);
|
|
|
|
/* TODO Triangles at poles */
|
|
renderer->pushQuad(renderer, vertex1, vertex4, vertex3, vertex2, _postProcessFragment, NULL);
|
|
}
|
|
}
|
|
}
|