Michaël Lemaire
98c64cc5eb
git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@467 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
73 lines
2.4 KiB
C
73 lines
2.4 KiB
C
#ifndef _PAYSAGES_CLOUDS_H_
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#define _PAYSAGES_CLOUDS_H_
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#include "shared/types.h"
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#include "layers.h"
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#include "noise.h"
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#include "renderer.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef enum
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{
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CLOUDS_PRESET_CIRRUS,
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CLOUDS_PRESET_CUMULUS,
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CLOUDS_PRESET_STRATOCUMULUS,
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CLOUDS_PRESET_STRATUS
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} CloudsPreset;
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typedef struct CloudsLayerDefinition CloudsLayerDefinition;
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typedef double (*CloudCoverageFunc)(CloudsLayerDefinition* definition, Vector3 position);
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struct CloudsLayerDefinition
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{
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double lower_altitude;
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double thickness;
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double base_coverage;
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Curve* coverage_by_altitude;
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NoiseGenerator* shape_noise;
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double shape_scaling;
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NoiseGenerator* edge_noise;
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double edge_scaling;
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double edge_length;
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SurfaceMaterial material;
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double hardness;
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double transparencydepth;
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double lighttraversal;
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double minimumlight;
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CloudCoverageFunc _custom_coverage;
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};
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typedef struct
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{
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Layers* layers;
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} CloudsDefinition;
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CloudsDefinition cloudsCreateDefinition();
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void cloudsDeleteDefinition(CloudsDefinition* definition);
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void cloudsCopyDefinition(CloudsDefinition* source, CloudsDefinition* destination);
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void cloudsValidateDefinition(CloudsDefinition* definition);
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void cloudsSave(PackStream* stream, CloudsDefinition* definition);
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void cloudsLoad(PackStream* stream, CloudsDefinition* definition);
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CloudsLayerDefinition* cloudsLayerCreateDefinition();
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void cloudsLayerDeleteDefinition(CloudsLayerDefinition* definition);
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void cloudsLayerAutoPreset(CloudsLayerDefinition* definition, CloudsPreset preset);
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void cloudsLayerCopyDefinition(CloudsLayerDefinition* source, CloudsLayerDefinition* destination);
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void cloudsLayerValidateDefinition(CloudsLayerDefinition* definition);
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void cloudsLayerSetName(CloudsLayerDefinition* definition, const char* name);
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LayerType cloudsGetLayerType();
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Color cloudsApplyLayer(CloudsLayerDefinition* definition, Color base, Renderer* renderer, Vector3 start, Vector3 end);
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Color cloudsApply(CloudsDefinition* definition, Color base, Renderer* renderer, Vector3 start, Vector3 end);
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Color cloudsLayerFilterLight(CloudsLayerDefinition* definition, Renderer* renderer, Color light, Vector3 location, Vector3 light_location, Vector3 direction_to_light);
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Color cloudsFilterLight(CloudsDefinition* definition, Renderer* renderer, Color light, Vector3 location, Vector3 light_location, Vector3 direction_to_light);
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#ifdef __cplusplus
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}
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#endif
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#endif
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