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clouds
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Refactored clouds rendering quality factor
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2015-09-13 18:58:11 +02:00 |
AtmosphereModelBruneton.cpp
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Simplified project files + lazy init of data files
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2015-10-19 01:39:22 +02:00 |
AtmosphereModelBruneton.h
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Refactored lighting manager
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2015-09-25 00:12:31 +02:00 |
AtmosphereRenderer.cpp
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Added god rays manager (initial implementation)
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2015-09-29 22:31:25 +02:00 |
AtmosphereRenderer.h
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Refactored lighting manager
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2015-09-25 00:12:31 +02:00 |
AtmosphereResult.cpp
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Removed old C-Api from Color
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2013-12-11 10:24:35 +01:00 |
AtmosphereResult.h
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[WIP] Removed old atmosphere renderer
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2013-12-08 18:40:16 +01:00 |
BaseCloudLayerRenderer.cpp
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Refactored clouds rendering quality factor
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2015-09-13 18:58:11 +02:00 |
BaseCloudLayerRenderer.h
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Refactored clouds rendering quality factor
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2015-09-13 18:58:11 +02:00 |
Canvas.cpp
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Optimized output picture saving
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2014-08-21 22:23:04 +02:00 |
Canvas.h
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Restored final picture saving (in constant memory usage)
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2014-08-21 12:36:28 +02:00 |
CanvasFragment.cpp
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Added "backface culling" and "previous fragment" in rasterizers
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2015-10-16 00:51:46 +02:00 |
CanvasFragment.h
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Added "backface culling" and "previous fragment" in rasterizers
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2015-10-16 00:51:46 +02:00 |
CanvasLiveClient.cpp
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New Canvas software rendering structure (WIP)
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2014-06-05 17:12:49 +02:00 |
CanvasLiveClient.h
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New Canvas software rendering structure (WIP)
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2014-06-05 17:12:49 +02:00 |
CanvasPictureWriter.cpp
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Fixed small memory leaks
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2015-08-23 22:44:45 +02:00 |
CanvasPictureWriter.h
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Optimized output picture saving
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2014-08-21 22:23:04 +02:00 |
CanvasPixel.cpp
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Added "backface culling" and "previous fragment" in rasterizers
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2015-10-16 00:51:46 +02:00 |
CanvasPixel.h
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First draft of vegetation layers (WIP)
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2015-10-18 17:26:19 +02:00 |
CanvasPixelShader.cpp
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Added "backface culling" and "previous fragment" in rasterizers
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2015-10-16 00:51:46 +02:00 |
CanvasPixelShader.h
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Improved render progress.
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2015-08-23 20:22:37 +02:00 |
CanvasPortion.cpp
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Color, Vector3 and CanvasFragment are now PODs
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2015-09-10 22:06:50 +02:00 |
CanvasPortion.h
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Restored final picture saving (in constant memory usage)
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2014-08-21 12:36:28 +02:00 |
CanvasPreview.cpp
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Optimization: replaced some divisions by inverse multiplications
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2014-08-20 16:45:45 +02:00 |
CanvasPreview.h
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Restored final picture saving (in constant memory usage)
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2014-08-21 12:36:28 +02:00 |
CloudBasicLayerRenderer.cpp
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Added TimeManager with basic wind control for videos
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2015-10-15 17:52:03 +02:00 |
CloudBasicLayerRenderer.h
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Refactored clouds rendering quality factor
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2015-09-13 18:58:11 +02:00 |
CloudsRenderer.cpp
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Added god rays manager (initial implementation)
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2015-09-29 22:31:25 +02:00 |
CloudsRenderer.h
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Added god rays manager (initial implementation)
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2015-09-29 22:31:25 +02:00 |
FluidMediumInterface.cpp
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WIP on fluid medium traversal
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2013-11-09 19:13:28 +01:00 |
FluidMediumInterface.h
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Freeze and disable fluid medium traversal, for master merge of progress
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2013-11-11 15:42:11 +01:00 |
FluidMediumManager.cpp
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Extracted RayCastingResult header to speed-up compiling
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2015-10-16 00:28:07 +02:00 |
FluidMediumManager.h
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Removed unused ColorGradation + removed old color.h/c
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2013-11-19 12:59:06 +01:00 |
GodRaysResult.cpp
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Added /atmosphere/godrays/ definition node
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2015-09-30 01:08:15 +02:00 |
GodRaysResult.h
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Added /atmosphere/godrays/ definition node
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2015-09-30 01:08:15 +02:00 |
GodRaysSampler.cpp
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Added safety offset on lighting
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2015-10-16 00:14:54 +02:00 |
GodRaysSampler.h
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Added /atmosphere/godrays/ definition node
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2015-09-30 01:08:15 +02:00 |
LightComponent.cpp
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Added god rays manager (initial implementation)
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2015-09-29 22:31:25 +02:00 |
LightComponent.h
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Added god rays manager (initial implementation)
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2015-09-29 22:31:25 +02:00 |
LightFilter.cpp
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[WIP] Refactoring lighting
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2013-12-08 18:40:16 +01:00 |
LightFilter.h
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WIP on restoring clouds rendering
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2013-12-17 23:45:09 +01:00 |
LightingManager.cpp
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Added safety offset on lighting
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2015-10-16 00:14:54 +02:00 |
LightingManager.h
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Added safety offset on lighting
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2015-10-16 00:14:54 +02:00 |
LightSource.cpp
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Refactored lighting manager
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2015-09-25 00:12:31 +02:00 |
LightSource.h
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Refactored lighting manager
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2015-09-25 00:12:31 +02:00 |
LightStatus.cpp
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Added safety offset on lighting
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2015-10-16 00:14:54 +02:00 |
LightStatus.h
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Added safety offset on lighting
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2015-10-16 00:14:54 +02:00 |
NightSky.cpp
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Added /atmosphere/godrays/ definition node
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2015-09-30 01:08:15 +02:00 |
NightSky.h
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Refactored lighting manager
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2015-09-25 00:12:31 +02:00 |
OverlayRasterizer.cpp
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Improved vegetation rendering
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2015-11-02 20:14:35 +01:00 |
OverlayRasterizer.h
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Improved vegetation rendering
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2015-11-02 20:14:35 +01:00 |
Rasterizer.cpp
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Added "backface culling" and "previous fragment" in rasterizers
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2015-10-16 00:51:46 +02:00 |
Rasterizer.h
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First draft of vegetation layers (WIP)
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2015-10-18 17:26:19 +02:00 |
RayCastingManager.cpp
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[Broken WIP] Removed legacy Renderer and refactored RenderArea.
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2013-12-09 11:59:57 +01:00 |
RayCastingManager.h
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Extracted RayCastingResult header to speed-up compiling
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2015-10-16 00:28:07 +02:00 |
RayCastingResult.cpp
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Extracted RayCastingResult header to speed-up compiling
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2015-10-16 00:28:07 +02:00 |
RayCastingResult.h
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Extracted RayCastingResult header to speed-up compiling
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2015-10-16 00:28:07 +02:00 |
RenderConfig.cpp
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Removed RenderArea and added terrain rasterization to canvas
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2014-06-18 22:10:46 +02:00 |
RenderConfig.h
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Removed RenderArea and added terrain rasterization to canvas
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2014-06-18 22:10:46 +02:00 |
RenderProgress.cpp
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Added render time
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2015-09-13 22:38:44 +02:00 |
RenderProgress.h
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Added render time
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2015-09-13 22:38:44 +02:00 |
SkyRasterizer.cpp
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Added "backface culling" and "previous fragment" in rasterizers
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2015-10-16 00:51:46 +02:00 |
SkyRasterizer.h
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Added "backface culling" and "previous fragment" in rasterizers
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2015-10-16 00:51:46 +02:00 |
software.pro
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Simplified project files + lazy init of data files
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2015-10-19 01:39:22 +02:00 |
software_global.h
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Improved vegetation rendering
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2015-11-02 20:14:35 +01:00 |
SoftwareCanvasRenderer.cpp
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First draft of vegetation layers (WIP)
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2015-10-18 17:26:19 +02:00 |
SoftwareCanvasRenderer.h
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Improved "near_frustum" render test
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2015-10-09 00:55:36 +02:00 |
SoftwareRenderer.cpp
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First draft of vegetation layers (WIP)
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2015-10-18 17:26:19 +02:00 |
SoftwareRenderer.h
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First draft of vegetation layers (WIP)
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2015-10-18 17:26:19 +02:00 |
TerrainRasterizer.cpp
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First draft of vegetation layers (WIP)
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2015-10-18 17:26:19 +02:00 |
TerrainRasterizer.h
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First draft of vegetation layers (WIP)
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2015-10-18 17:26:19 +02:00 |
TerrainRayWalker.cpp
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Refactored quality control of terrain rendering
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2015-09-10 18:16:57 +02:00 |
TerrainRayWalker.h
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Refactored quality control of terrain rendering
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2015-09-10 18:16:57 +02:00 |
TerrainRenderer.cpp
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Improved vegetation rendering
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2015-11-02 20:14:35 +01:00 |
TerrainRenderer.h
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Improved vegetation rendering
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2015-11-02 20:14:35 +01:00 |
TexturesRenderer.cpp
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Optimized texture rendering
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2015-09-21 00:42:58 +02:00 |
TexturesRenderer.h
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Optimized texture rendering
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2015-09-21 00:42:58 +02:00 |
VegetationModelRenderer.cpp
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Improved vegetation rendering
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2015-11-02 20:14:35 +01:00 |
VegetationModelRenderer.h
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First draft of vegetation layers (WIP)
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2015-10-18 17:26:19 +02:00 |
VegetationRasterizer.cpp
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First draft of vegetation layers (WIP)
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2015-10-18 17:26:19 +02:00 |
VegetationRasterizer.h
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First draft of vegetation layers (WIP)
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2015-10-18 17:26:19 +02:00 |
VegetationRenderer.cpp
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Improved vegetation rendering
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2015-11-02 20:14:35 +01:00 |
VegetationRenderer.h
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Improved vegetation rendering
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2015-11-02 20:14:35 +01:00 |
VegetationResult.cpp
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First draft of vegetation layers (WIP)
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2015-10-18 17:26:19 +02:00 |
VegetationResult.h
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First draft of vegetation layers (WIP)
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2015-10-18 17:26:19 +02:00 |
WaterRasterizer.cpp
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Added "backface culling" and "previous fragment" in rasterizers
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2015-10-16 00:51:46 +02:00 |
WaterRasterizer.h
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Added "backface culling" and "previous fragment" in rasterizers
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2015-10-16 00:51:46 +02:00 |
WaterRenderer.cpp
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Extracted RayCastingResult header to speed-up compiling
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2015-10-16 00:28:07 +02:00 |
WaterRenderer.h
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Replaced NoiseGenerator by NoiseState in WaterDefinition
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2014-01-21 21:51:11 +01:00 |