220 lines
5.3 KiB
C++
220 lines
5.3 KiB
C++
#include "CloudsRenderer.h"
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#include "SoftwareRenderer.h"
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#include "Scenery.h"
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#include "CloudsDefinition.h"
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#include "CloudLayerDefinition.h"
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#include "BaseCloudLayerRenderer.h"
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#include "CloudBasicLayerRenderer.h"
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#include "CameraDefinition.h"
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#include "clouds/BaseCloudsModel.h"
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#include "clouds/CloudModelAltoCumulus.h"
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#include "clouds/CloudModelCirrus.h"
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#include "clouds/CloudModelCumuloNimbus.h"
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#include "clouds/CloudModelStratoCumulus.h"
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CloudsRenderer::CloudsRenderer(SoftwareRenderer* parent):
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parent(parent)
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{
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quality = 0.5;
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enabled = true;
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fake_renderer = new BaseCloudLayerRenderer(parent);
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CloudLayerDefinition* fake_layer = new CloudLayerDefinition(NULL);
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fake_model = new BaseCloudsModel(fake_layer);
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}
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CloudsRenderer::~CloudsRenderer()
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{
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for (auto renderer : layer_renderers)
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{
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delete renderer;
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}
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delete fake_renderer;
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for (auto model : layer_models)
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{
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delete model;
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}
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delete fake_model->getLayer();
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delete fake_model;
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}
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void CloudsRenderer::setQuality(double factor)
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{
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this->quality = factor;
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for (auto &renderer: layer_renderers)
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{
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renderer->setQuality(factor);
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}
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}
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void CloudsRenderer::setEnabled(bool enabled)
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{
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this->enabled = enabled;
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}
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void CloudsRenderer::update()
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{
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for (auto renderer : layer_renderers)
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{
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delete renderer;
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}
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layer_renderers.clear();
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for (auto model : layer_models)
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{
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delete model;
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}
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layer_models.clear();
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CloudsDefinition* clouds = parent->getScenery()->getClouds();
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int n = clouds->count();
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for (int i = 0; i < n; i++)
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{
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layer_renderers.push_back(new CloudBasicLayerRenderer(parent));
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CloudLayerDefinition* layer = clouds->getCloudLayer(i);
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BaseCloudsModel* model;
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switch (layer->type)
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{
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case CloudLayerDefinition::STRATOCUMULUS:
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model = new CloudModelStratoCumulus(layer);
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break;
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case CloudLayerDefinition::ALTOCUMULUS:
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model = new CloudModelAltoCumulus(layer);
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break;
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case CloudLayerDefinition::CIRRUS:
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model = new CloudModelCirrus(layer);
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break;
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case CloudLayerDefinition::CUMULONIMBUS:
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model = new CloudModelCumuloNimbus(layer);
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break;
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case CloudLayerDefinition::STRATUS:
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case CloudLayerDefinition::NIMBOSTRATUS:
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case CloudLayerDefinition::CUMULUS:
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case CloudLayerDefinition::ALTOSTRATUS:
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case CloudLayerDefinition::CIRROCUMULUS:
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case CloudLayerDefinition::CIRROSTRATUS:
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model = new BaseCloudsModel(layer);
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break;
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}
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layer_models.push_back(model);
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model->update();
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}
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setQuality(quality);
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}
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BaseCloudLayerRenderer* CloudsRenderer::getLayerRenderer(unsigned int layer)
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{
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if (layer < layer_renderers.size())
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{
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return layer_renderers[layer];
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}
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else
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{
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qWarning("Asked for unknown layer renderer %d", layer);
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return fake_renderer;
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}
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}
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BaseCloudsModel* CloudsRenderer::getLayerModel(unsigned int layer)
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{
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if (layer < layer_models.size())
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{
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return layer_models[layer];
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}
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else
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{
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qWarning("Asked for unknown layer model %d", layer);
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return fake_model;
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}
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}
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void CloudsRenderer::setLayerModel(unsigned int layer, BaseCloudsModel *model, bool delete_old)
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{
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if (layer < layer_models.size())
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{
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if (delete_old)
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{
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delete layer_models[layer];
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}
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layer_models[layer] = model;
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}
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else
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{
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qWarning("Asked to set an unknown layer model %d", layer);
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delete model;
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}
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}
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Color CloudsRenderer::getColor(const Vector3 &eye, const Vector3 &location, const Color &base)
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{
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CloudsDefinition* definition = parent->getScenery()->getClouds();
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int n = definition->count();
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if (not enabled or n < 1)
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{
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return base;
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}
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/* TODO Iter layers in sorted order */
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Color cumul = base;
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for (int i = 0; i < n; i++)
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{
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BaseCloudLayerRenderer* layer_renderer = getLayerRenderer(i);
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BaseCloudsModel* layer_model = getLayerModel(i);
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Color layer_color = layer_renderer->getColor(layer_model, eye, location);
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cumul.mask(layer_color);
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}
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return cumul;
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}
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bool CloudsRenderer::applyLightFilter(LightComponent &light, const Vector3 &at)
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{
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CloudsDefinition* definition = parent->getScenery()->getClouds();
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int n = definition->count();
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if (not enabled or n < 1)
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{
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return true;
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}
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/* TODO Iter layers in sorted order */
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for (int i = 0; i < n; i++)
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{
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BaseCloudLayerRenderer* layer_renderer = getLayerRenderer(i);
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BaseCloudsModel* layer_model = getLayerModel(i);
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layer_renderer->alterLight(layer_model, &light, parent->render_camera->getLocation(), at);
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}
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return true;
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}
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double CloudsRenderer::getHighestAltitude()
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{
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CloudsDefinition* definition = parent->getScenery()->getClouds();
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double highest = 0.0;
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int n = definition->count();
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double low, high;
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for (int i = 0; i < n; i++)
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{
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BaseCloudsModel* layer_model = getLayerModel(i);
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layer_model->getAltitudeRange(&low, &high);
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if (high > highest)
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{
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highest = high;
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}
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}
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return highest;
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}
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