paysages3d/src/render/software/SkyRasterizer.h
Michaël Lemaire 52bad18d26 Added "backface culling" and "previous fragment" in rasterizers
Backface culling speeds up rasterization
Previous fragment will be used later by vegetation rasterizer
2015-10-16 00:51:46 +02:00

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#ifndef SKYRASTERIZER_H
#define SKYRASTERIZER_H
#include "software_global.h"
#include "Rasterizer.h"
namespace paysages {
namespace software {
class SOFTWARESHARED_EXPORT SkyRasterizer: public Rasterizer
{
public:
SkyRasterizer(SoftwareRenderer* renderer, RenderProgress *progress, int client_id);
virtual int prepareRasterization() override;
virtual void rasterizeToCanvas(CanvasPortion* canvas) override;
virtual Color shadeFragment(const CanvasFragment &fragment, const CanvasFragment *previous) const override;
void setQuality(int res_i, int res_j);
virtual void setQuality(double factor) override;
private:
int res_i;
int res_j;
};
}
}
#endif // SKYRASTERIZER_H