paysages3d/TODO
Michaël Lemaire 943cc9418e paysages : Added cloud hardness to lights.
New displacement mode for textures (perpendicular to ground).

git-svn-id: https://subversion.assembla.com/svn/thunderk/paysages@312 b1fd45b6-86a6-48da-8261-f70d1f35bdcc
2012-04-30 19:04:39 +00:00

30 lines
1.2 KiB
Plaintext

Technology Preview 2 :
- Render tab previews should not rerender when changing render options.
- Compute shadows only once for all textures at a same location (need an intermediary light status).
- Add layer sorting/naming.
- Save GUI config (views, render params).
- Add an OSD ability on previews and use it for camera location and user landmarks.
- Add a material editor dialog.
- Add a zone editor dialog for localized textures.
- Add a terrain modifier dialog with zones.
- Add a noise filler (and maybe noise intervals ?).
- Improve curve editor.
- Water and terrain LOD moves with the camera, fix it like in the wanderer.
- There should not have to be more preview threads than core.
- Handle preview threads termination.
- Add preview threads pausing (for rendering).
- Add preview chunks priority (for visible previews).
- Interrupt preview chunk renderings that will be discarded at commit.
Technology Preview 3 :
- Restore render progress.
- Add antialiasing option (pay attention to memory usage).
- Add basic vegetation system (not sure).
- Improve sky rendering (colors and light halo).
- Add a progress indicator on previews.
- Multi threaded first pass.
Release Candidate :
- Polish all features and UI.
- More translations.