paysages3d/src/definition
Michaël Lemaire c12cd91f9b Removed header inlining of Vector3 and Color methods
This made cross-platform compiling and profiling more complicated
2015-12-09 00:32:29 +01:00
..
AtmosphereDefinition.cpp Removed header inlining of Vector3 and Color methods 2015-12-09 00:32:29 +01:00
AtmosphereDefinition.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
CameraDefinition.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
CameraDefinition.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
CloudLayerDefinition.cpp Refactored layers system to work better as DefinitionNode 2015-11-20 01:07:31 +01:00
CloudLayerDefinition.h Refactored layers system to work better as DefinitionNode 2015-11-20 01:07:31 +01:00
CloudsDefinition.cpp Refactored layers system to work better as DefinitionNode 2015-11-20 01:07:31 +01:00
CloudsDefinition.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
definition.pro Simplified project files + lazy init of data files 2015-10-19 01:39:22 +02:00
definition_global.h Refactored layers system to work better as DefinitionNode 2015-11-20 01:07:31 +01:00
DefinitionDiff.cpp Refactored layers system to work better as DefinitionNode 2015-11-20 01:07:31 +01:00
DefinitionDiff.h Refactored layers system to work better as DefinitionNode 2015-11-20 01:07:31 +01:00
DefinitionNode.cpp Better OpenGL error checking + opengl header refactoring 2015-12-03 23:04:50 +01:00
DefinitionNode.h Speeded up compile time 2015-11-18 19:37:00 +01:00
DefinitionWatcher.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
DefinitionWatcher.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
DiffManager.cpp Refactored layers system to work better as DefinitionNode 2015-11-20 01:07:31 +01:00
DiffManager.h Refactored layers system to work better as DefinitionNode 2015-11-20 01:07:31 +01:00
FloatDiff.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
FloatDiff.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
FloatNode.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
FloatNode.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
GodRaysDefinition.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
GodRaysDefinition.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
IntDiff.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
IntDiff.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
IntNode.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
IntNode.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
Layers.cpp Better OpenGL error checking + opengl header refactoring 2015-12-03 23:04:50 +01:00
Layers.h Refactored layers system to work better as DefinitionNode 2015-11-20 01:07:31 +01:00
LayersDiff.cpp Refactored layers system to work better as DefinitionNode 2015-11-20 01:07:31 +01:00
LayersDiff.h Refactored layers system to work better as DefinitionNode 2015-11-20 01:07:31 +01:00
NoiseNode.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
NoiseNode.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
PaintedGrid.cpp Speeded up compile time 2015-11-18 19:37:00 +01:00
PaintedGrid.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
PaintedGridBrush.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
PaintedGridBrush.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
PaintedGridData.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
PaintedGridData.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
Scenery.cpp Better OpenGL error checking + opengl header refactoring 2015-12-03 23:04:50 +01:00
Scenery.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
SurfaceMaterial.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
SurfaceMaterial.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
TerrainDefinition.cpp Speeded up compile time 2015-11-18 19:37:00 +01:00
TerrainDefinition.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
TerrainHeightMap.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
TerrainHeightMap.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
TextureLayerDefinition.cpp Refactored layers system to work better as DefinitionNode 2015-11-20 01:07:31 +01:00
TextureLayerDefinition.h Refactored layers system to work better as DefinitionNode 2015-11-20 01:07:31 +01:00
TexturesDefinition.cpp Refactored layers system to work better as DefinitionNode 2015-11-20 01:07:31 +01:00
TexturesDefinition.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
TimeManager.cpp Refactored layers system to work better as DefinitionNode 2015-11-20 01:07:31 +01:00
TimeManager.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
WaterDefinition.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
WaterDefinition.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
Zone.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
Zone.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00