paysages3d/src/tests/CanvasPortion_Test.cpp

105 lines
2.9 KiB
C++

#include "BaseTestCase.h"
#include "CanvasPortion.h"
#include "CanvasFragment.h"
TEST(CanvasPortion, setSize) {
CanvasPortion portion;
portion.setSize(150, 30);
EXPECT_EQ(150, portion.getWidth());
EXPECT_EQ(30, portion.getHeight());
}
TEST(CanvasPortion, pushFragment) {
CanvasPortion portion;
CanvasFragment pushed;
const CanvasFragment *got;
int count;
portion.setSize(50, 50);
portion.preparePixels();
portion.pushFragment(10, 15, pushed);
count = portion.getFragmentCount(10, 14);
ASSERT_EQ(0, count);
got = portion.getFrontFragment(10, 14);
ASSERT_FALSE(got);
count = portion.getFragmentCount(10, 15);
ASSERT_EQ(1, count);
got = portion.getFrontFragment(10, 15);
ASSERT_TRUE(got);
}
TEST(CanvasPortion, pushFragment_opaque) {
CanvasPortion portion;
CanvasFragment pushed;
portion.setSize(10, 10);
portion.preparePixels();
pushed = CanvasFragment(true, Vector3(0.0, 0.0, 2.0), VECTOR_ZERO, 0);
portion.pushFragment(2, 2, pushed);
ASSERT_EQ(1, portion.getFragmentCount(2, 2));
EXPECT_DOUBLE_EQ(2.0, portion.getFrontFragment(2, 2)->getZ());
pushed = CanvasFragment(true, Vector3(0.0, 0.0, 1.0), VECTOR_ZERO, 0);
portion.pushFragment(2, 2, pushed);
ASSERT_EQ(1, portion.getFragmentCount(2, 2));
EXPECT_DOUBLE_EQ(2.0, portion.getFrontFragment(2, 2)->getZ());
pushed = CanvasFragment(true, Vector3(0.0, 0.0, 4.0), VECTOR_ZERO, 0);
portion.pushFragment(2, 2, pushed);
ASSERT_EQ(1, portion.getFragmentCount(2, 2));
EXPECT_DOUBLE_EQ(4.0, portion.getFrontFragment(2, 2)->getZ());
}
TEST(CanvasPortion, pushFragment_transparent) {
CanvasPortion portion;
CanvasFragment pushed;
portion.setSize(10, 10);
portion.preparePixels();
pushed = CanvasFragment(true, Vector3(0.0, 0.0, 2.0), VECTOR_ZERO, 0, false);
portion.pushFragment(2, 2, pushed);
ASSERT_EQ(1, portion.getFragmentCount(2, 2));
EXPECT_DOUBLE_EQ(2.0, portion.getFrontFragment(2, 2)->getZ());
pushed = CanvasFragment(true, Vector3(0.0, 0.0, 3.0), VECTOR_ZERO, 0, true);
portion.pushFragment(2, 2, pushed);
ASSERT_EQ(1, portion.getFragmentCount(2, 2));
EXPECT_DOUBLE_EQ(3.0, portion.getFrontFragment(2, 2)->getZ());
pushed = CanvasFragment(true, Vector3(0.0, 0.0, 4.0), VECTOR_ZERO, 0, false);
portion.pushFragment(2, 2, pushed);
ASSERT_EQ(2, portion.getFragmentCount(2, 2));
EXPECT_DOUBLE_EQ(4.0, portion.getFrontFragment(2, 2)->getZ());
}
TEST(CanvasPortion, clear) {
CanvasPortion portion;
CanvasFragment fragment;
portion.setSize(10, 10);
portion.preparePixels();
portion.pushFragment(5, 5, fragment);
EXPECT_EQ(0, portion.getFragmentCount(4, 5));
EXPECT_EQ(1, portion.getFragmentCount(5, 5));
portion.clear();
EXPECT_EQ(0, portion.getFragmentCount(4, 5));
EXPECT_EQ(0, portion.getFragmentCount(5, 5));
}