105 lines
2.9 KiB
C++
105 lines
2.9 KiB
C++
#include "BaseTestCase.h"
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#include "CanvasPortion.h"
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#include "CanvasFragment.h"
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TEST(CanvasPortion, setSize) {
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CanvasPortion portion;
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portion.setSize(150, 30);
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EXPECT_EQ(150, portion.getWidth());
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EXPECT_EQ(30, portion.getHeight());
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}
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TEST(CanvasPortion, pushFragment) {
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CanvasPortion portion;
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CanvasFragment pushed;
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const CanvasFragment *got;
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int count;
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portion.setSize(50, 50);
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portion.preparePixels();
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portion.pushFragment(10, 15, pushed);
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count = portion.getFragmentCount(10, 14);
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ASSERT_EQ(0, count);
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got = portion.getFrontFragment(10, 14);
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ASSERT_FALSE(got);
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count = portion.getFragmentCount(10, 15);
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ASSERT_EQ(1, count);
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got = portion.getFrontFragment(10, 15);
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ASSERT_TRUE(got);
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}
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TEST(CanvasPortion, pushFragment_opaque) {
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CanvasPortion portion;
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CanvasFragment pushed;
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portion.setSize(10, 10);
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portion.preparePixels();
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pushed = CanvasFragment(true, Vector3(0.0, 0.0, 2.0), VECTOR_ZERO, 0);
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portion.pushFragment(2, 2, pushed);
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ASSERT_EQ(1, portion.getFragmentCount(2, 2));
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EXPECT_DOUBLE_EQ(2.0, portion.getFrontFragment(2, 2)->getZ());
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pushed = CanvasFragment(true, Vector3(0.0, 0.0, 1.0), VECTOR_ZERO, 0);
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portion.pushFragment(2, 2, pushed);
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ASSERT_EQ(1, portion.getFragmentCount(2, 2));
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EXPECT_DOUBLE_EQ(2.0, portion.getFrontFragment(2, 2)->getZ());
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pushed = CanvasFragment(true, Vector3(0.0, 0.0, 4.0), VECTOR_ZERO, 0);
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portion.pushFragment(2, 2, pushed);
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ASSERT_EQ(1, portion.getFragmentCount(2, 2));
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EXPECT_DOUBLE_EQ(4.0, portion.getFrontFragment(2, 2)->getZ());
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}
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TEST(CanvasPortion, pushFragment_transparent) {
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CanvasPortion portion;
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CanvasFragment pushed;
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portion.setSize(10, 10);
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portion.preparePixels();
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pushed = CanvasFragment(true, Vector3(0.0, 0.0, 2.0), VECTOR_ZERO, 0, false);
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portion.pushFragment(2, 2, pushed);
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ASSERT_EQ(1, portion.getFragmentCount(2, 2));
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EXPECT_DOUBLE_EQ(2.0, portion.getFrontFragment(2, 2)->getZ());
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pushed = CanvasFragment(true, Vector3(0.0, 0.0, 3.0), VECTOR_ZERO, 0, true);
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portion.pushFragment(2, 2, pushed);
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ASSERT_EQ(1, portion.getFragmentCount(2, 2));
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EXPECT_DOUBLE_EQ(3.0, portion.getFrontFragment(2, 2)->getZ());
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pushed = CanvasFragment(true, Vector3(0.0, 0.0, 4.0), VECTOR_ZERO, 0, false);
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portion.pushFragment(2, 2, pushed);
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ASSERT_EQ(2, portion.getFragmentCount(2, 2));
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EXPECT_DOUBLE_EQ(4.0, portion.getFrontFragment(2, 2)->getZ());
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}
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TEST(CanvasPortion, clear) {
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CanvasPortion portion;
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CanvasFragment fragment;
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portion.setSize(10, 10);
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portion.preparePixels();
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portion.pushFragment(5, 5, fragment);
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EXPECT_EQ(0, portion.getFragmentCount(4, 5));
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EXPECT_EQ(1, portion.getFragmentCount(5, 5));
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portion.clear();
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EXPECT_EQ(0, portion.getFragmentCount(4, 5));
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EXPECT_EQ(0, portion.getFragmentCount(5, 5));
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}
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