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basics.pro
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Started the new FractalNoise implementation
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2014-01-01 17:45:50 +01:00 |
basics_global.h
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Fixed build for windows systems
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2014-03-01 01:34:34 +01:00 |
BoundingBox.cpp
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Refactored Matrix4 and CameraDefinition
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2013-11-14 18:47:03 +01:00 |
BoundingBox.h
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Refactored Matrix4 and CameraDefinition
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2013-11-14 18:47:03 +01:00 |
Color.cpp
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Refactoring color
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2013-11-13 20:07:35 +01:00 |
Color.h
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Fixed build for windows systems
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2014-03-01 01:34:34 +01:00 |
Color.inline.cpp
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[Broken WIP] Refactored textures, pictures and cache
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2013-12-09 22:16:00 +01:00 |
ColorHSL.cpp
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Refactoring color
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2013-11-13 20:07:35 +01:00 |
ColorHSL.h
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Refactoring color
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2013-11-13 20:07:35 +01:00 |
ColorProfile.cpp
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Small fixes to opengl rendering
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2013-12-24 15:00:32 +01:00 |
ColorProfile.h
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Refactored ColorProfile
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2013-11-19 12:51:26 +01:00 |
Curve.cpp
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Refactored RenderingScenery and STL containers usage
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2013-12-10 22:32:58 +01:00 |
Curve.h
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Refactored CloudsDefinition
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2013-11-15 23:26:44 +01:00 |
FractalNoise.cpp
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Replaced NoiseGenerator by NoiseState in WaterDefinition
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2014-01-21 21:51:11 +01:00 |
FractalNoise.h
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Replaced NoiseGenerator by NoiseState in WaterDefinition
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2014-01-21 21:51:11 +01:00 |
Geometry.cpp
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Removed old euclid.h/c
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2013-11-20 17:09:55 +01:00 |
Geometry.h
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Fixed build for windows systems
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2014-03-01 01:34:34 +01:00 |
Interpolation.cpp
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TerrainDefinition and Scenery refactoring
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2013-11-17 22:36:18 +01:00 |
Interpolation.h
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TerrainDefinition and Scenery refactoring
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2013-11-17 22:36:18 +01:00 |
Matrix4.cpp
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Fixed build for windows systems
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2014-03-01 01:34:34 +01:00 |
Matrix4.h
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Fixed build for windows systems
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2014-03-01 01:34:34 +01:00 |
NoiseFunctionPerlin.cpp
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Added NoiseState to maintain the noise offsets in clouds
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2013-12-31 15:50:28 +01:00 |
NoiseFunctionPerlin.h
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Added NoiseState to maintain the noise offsets in clouds
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2013-12-31 15:50:28 +01:00 |
NoiseFunctionSimplex.cpp
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Replaced NoiseGenerator by NoiseState in WaterDefinition
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2014-01-21 21:51:11 +01:00 |
NoiseFunctionSimplex.h
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Replaced NoiseGenerator by NoiseState in WaterDefinition
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2014-01-21 21:51:11 +01:00 |
NoiseGenerator.cpp
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Optimization: replaced some divisions by inverse multiplications
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2014-08-20 16:45:45 +02:00 |
NoiseGenerator.h
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Optimization: replaced some divisions by inverse multiplications
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2014-08-20 16:45:45 +02:00 |
NoiseState.cpp
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Added NoiseState offsets to FractalNoise
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2014-01-01 18:21:34 +01:00 |
NoiseState.h
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Added NoiseState offsets to FractalNoise
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2014-01-01 18:21:34 +01:00 |
SpaceSegment.cpp
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Freeze and disable fluid medium traversal, for master merge of progress
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2013-11-11 15:42:11 +01:00 |
SpaceSegment.h
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Fixed build for windows systems
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2014-03-01 01:34:34 +01:00 |
Texture2D.cpp
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Added textures to OpenGLSharedState
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2013-12-22 18:05:11 +01:00 |
Texture2D.h
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Fixed build for windows systems
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2014-03-01 01:34:34 +01:00 |
Texture3D.cpp
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Added textures to OpenGLSharedState
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2013-12-22 18:05:11 +01:00 |
Texture3D.h
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Fixed build for windows systems
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2014-03-01 01:34:34 +01:00 |
Texture4D.cpp
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Added textures to OpenGLSharedState
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2013-12-22 18:05:11 +01:00 |
Texture4D.h
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Fixed build for windows systems
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2014-03-01 01:34:34 +01:00 |
Vector3.cpp
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Refactored Vector3 to class
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2013-11-11 13:56:39 +01:00 |
Vector3.h
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Removed old C-api for Vector3
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2013-12-11 11:32:10 +01:00 |
Vector3.inline.cpp
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Several speed optimizations
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2013-12-11 12:46:39 +01:00 |