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AtmosphereDefinition.cpp
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Renamed BaseDefinition to DefinitionNode
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2015-08-12 22:21:10 +02:00 |
AtmosphereDefinition.h
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Renamed BaseDefinition to DefinitionNode
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2015-08-12 22:21:10 +02:00 |
CameraDefinition.cpp
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Renamed BaseDefinition to DefinitionNode
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2015-08-12 22:21:10 +02:00 |
CameraDefinition.h
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Renamed BaseDefinition to DefinitionNode
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2015-08-12 22:21:10 +02:00 |
CloudLayerDefinition.cpp
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Renamed BaseDefinition to DefinitionNode
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2015-08-12 22:21:10 +02:00 |
CloudLayerDefinition.h
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Renamed BaseDefinition to DefinitionNode
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2015-08-12 22:21:10 +02:00 |
CloudsDefinition.cpp
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Renamed BaseDefinition to DefinitionNode
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2015-08-12 22:21:10 +02:00 |
CloudsDefinition.h
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Renamed BaseDefinition to DefinitionNode
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2015-08-12 22:21:10 +02:00 |
definition.pro
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Renamed BaseDefinition to DefinitionNode
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2015-08-12 22:21:10 +02:00 |
definition_global.h
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Renamed BaseDefinition to DefinitionNode
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2015-08-12 22:21:10 +02:00 |
DefinitionNode.cpp
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Renamed BaseDefinition to DefinitionNode
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2015-08-12 22:21:10 +02:00 |
DefinitionNode.h
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Renamed BaseDefinition to DefinitionNode
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2015-08-12 22:21:10 +02:00 |
Layers.cpp
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Renamed BaseDefinition to DefinitionNode
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2015-08-12 22:21:10 +02:00 |
Layers.h
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Renamed BaseDefinition to DefinitionNode
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2015-08-12 22:21:10 +02:00 |
PaintedGrid.cpp
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Renamed BaseDefinition to DefinitionNode
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2015-08-12 22:21:10 +02:00 |
PaintedGrid.h
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Renamed BaseDefinition to DefinitionNode
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2015-08-12 22:21:10 +02:00 |
PaintedGridBrush.cpp
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Refactored TerrainHeightMap to PaintedGrid for future reuse
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2014-09-15 12:32:27 +02:00 |
PaintedGridBrush.h
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Refactored TerrainHeightMap to PaintedGrid for future reuse
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2014-09-15 12:32:27 +02:00 |
PaintedGridData.cpp
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Fixed some memory issues
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2015-08-12 19:29:28 +02:00 |
PaintedGridData.h
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Refactored TerrainHeightMap to PaintedGrid for future reuse
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2014-09-15 12:32:27 +02:00 |
Scenery.cpp
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Renamed BaseDefinition to DefinitionNode
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2015-08-12 22:21:10 +02:00 |
Scenery.h
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Renamed BaseDefinition to DefinitionNode
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2015-08-12 22:21:10 +02:00 |
SurfaceMaterial.cpp
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Fixed material dialog validation and made material hardness to work
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2013-12-25 19:45:56 +01:00 |
SurfaceMaterial.h
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Fixed material dialog validation and made material hardness to work
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2013-12-25 19:45:56 +01:00 |
TerrainDefinition.cpp
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Renamed BaseDefinition to DefinitionNode
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2015-08-12 22:21:10 +02:00 |
TerrainDefinition.h
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Renamed BaseDefinition to DefinitionNode
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2015-08-12 22:21:10 +02:00 |
TerrainHeightMap.cpp
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Renamed BaseDefinition to DefinitionNode
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2015-08-12 22:21:10 +02:00 |
TerrainHeightMap.h
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Renamed BaseDefinition to DefinitionNode
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2015-08-12 22:21:10 +02:00 |
TextureLayerDefinition.cpp
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Renamed BaseDefinition to DefinitionNode
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2015-08-12 22:21:10 +02:00 |
TextureLayerDefinition.h
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Renamed BaseDefinition to DefinitionNode
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2015-08-12 22:21:10 +02:00 |
TexturesDefinition.cpp
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Renamed BaseDefinition to DefinitionNode
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2015-08-12 22:21:10 +02:00 |
TexturesDefinition.h
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Renamed BaseDefinition to DefinitionNode
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2015-08-12 22:21:10 +02:00 |
WaterDefinition.cpp
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Renamed BaseDefinition to DefinitionNode
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2015-08-12 22:21:10 +02:00 |
WaterDefinition.h
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Renamed BaseDefinition to DefinitionNode
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2015-08-12 22:21:10 +02:00 |
Zone.cpp
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Renamed BaseDefinition to DefinitionNode
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2015-08-12 22:21:10 +02:00 |
Zone.h
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Renamed BaseDefinition to DefinitionNode
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2015-08-12 22:21:10 +02:00 |