paysages3d/src/basics
2015-12-16 01:32:25 +01:00
..
basics.pro Simplified project files + lazy init of data files 2015-10-19 01:39:22 +02:00
basics_global.h Speeded up compile time 2015-11-18 19:37:00 +01:00
BoundingBox.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
BoundingBox.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
CappedCylinder.cpp Format 2015-11-18 17:22:33 +01:00
CappedCylinder.h Added some vegetation rendering optimizations 2015-11-10 01:12:14 +01:00
Color.cpp Merge branch 'master' into vegetation 2015-12-09 00:40:47 +01:00
Color.h Added ColorNode 2015-12-16 01:32:25 +01:00
ColorHSL.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
ColorHSL.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
ColorProfile.cpp Speeded up compile time 2015-11-18 19:37:00 +01:00
ColorProfile.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
Curve.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
Curve.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
Disk.cpp Merge branch 'master' into vegetation 2015-11-09 22:38:00 +01:00
Disk.h Merge branch 'master' into vegetation 2015-11-09 22:38:00 +01:00
FractalNoise.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
FractalNoise.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
Geometry.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
Geometry.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
InfiniteCylinder.cpp Small source code improvements 2015-12-16 00:31:07 +01:00
InfiniteCylinder.h Small source code improvements 2015-12-16 00:31:07 +01:00
InfinitePlane.cpp Removed header inlining of Vector3 and Color methods 2015-12-09 00:32:29 +01:00
InfinitePlane.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
InfiniteRay.cpp Optimized vegetation branches rendering 2015-11-10 00:15:30 +01:00
InfiniteRay.h Optimized vegetation branches rendering 2015-11-10 00:15:30 +01:00
Interpolation.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
Interpolation.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
Matrix4.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
Matrix4.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
NoiseFunctionPerlin.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
NoiseFunctionPerlin.h Added missing export flag on classes 2015-12-09 00:34:08 +01:00
NoiseFunctionSimplex.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
NoiseFunctionSimplex.h Added missing export flag on classes 2015-12-09 00:34:08 +01:00
NoiseGenerator.cpp Fixed NoiseGenerator.forceValue 2015-12-16 00:36:30 +01:00
NoiseGenerator.h Using c++ random generators instead of cstdlib one 2015-12-10 19:40:39 +01:00
NoiseState.cpp Using c++ random generators instead of cstdlib one 2015-12-10 19:40:39 +01:00
NoiseState.h using namespace std 2015-12-11 00:36:50 +01:00
SpaceGridIterator.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
SpaceGridIterator.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
SpaceSegment.cpp Merge branch 'master' into vegetation 2015-12-09 00:40:47 +01:00
SpaceSegment.h Merge branch 'master' into vegetation 2015-11-09 22:38:00 +01:00
Sphere.cpp Merge branch 'master' into vegetation 2015-12-09 00:40:47 +01:00
Sphere.h Added some vegetation rendering optimizations 2015-11-10 01:12:14 +01:00
Texture2D.cpp using namespace std 2015-12-11 00:36:50 +01:00
Texture2D.h using namespace std 2015-12-11 00:36:50 +01:00
Texture3D.cpp using namespace std 2015-12-11 00:36:50 +01:00
Texture3D.h using namespace std 2015-12-11 00:36:50 +01:00
Texture4D.cpp using namespace std 2015-12-11 00:36:50 +01:00
Texture4D.h using namespace std 2015-12-11 00:36:50 +01:00
Vector3.cpp Added opengl resources deleting at exit (textures, arrays...) 2015-12-10 23:41:42 +01:00
Vector3.h Added opengl resources deleting at exit (textures, arrays...) 2015-12-10 23:41:42 +01:00