paysages3d/src/render/software
2015-12-16 01:32:25 +01:00
..
clouds Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
AtmosphereModelBruneton.cpp using namespace std 2015-12-11 00:36:50 +01:00
AtmosphereModelBruneton.h using namespace std 2015-12-11 00:36:50 +01:00
AtmosphereRenderer.cpp using namespace std 2015-12-11 00:36:50 +01:00
AtmosphereRenderer.h using namespace std 2015-12-11 00:36:50 +01:00
AtmosphereResult.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
AtmosphereResult.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
BaseCloudLayerRenderer.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
BaseCloudLayerRenderer.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
Canvas.cpp using namespace std 2015-12-11 00:36:50 +01:00
Canvas.h using namespace std 2015-12-11 00:36:50 +01:00
CanvasFragment.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
CanvasFragment.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
CanvasLiveClient.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
CanvasLiveClient.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
CanvasPictureWriter.cpp using namespace std 2015-12-11 00:36:50 +01:00
CanvasPictureWriter.h using namespace std 2015-12-11 00:36:50 +01:00
CanvasPixel.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
CanvasPixel.h Merge branch 'master' into vegetation 2015-11-09 22:38:00 +01:00
CanvasPixelShader.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
CanvasPixelShader.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
CanvasPortion.cpp using namespace std 2015-12-11 00:36:50 +01:00
CanvasPortion.h using namespace std 2015-12-11 00:36:50 +01:00
CanvasPreview.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
CanvasPreview.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
CloudBasicLayerRenderer.cpp Removed header inlining of Vector3 and Color methods 2015-12-09 00:32:29 +01:00
CloudBasicLayerRenderer.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
CloudsRenderer.cpp Added mandatory logger information 2015-12-13 20:08:38 +01:00
CloudsRenderer.h using namespace std 2015-12-11 00:36:50 +01:00
FluidMediumInterface.cpp WIP on fluid medium traversal 2013-11-09 19:13:28 +01:00
FluidMediumInterface.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
FluidMediumManager.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
FluidMediumManager.h using namespace std 2015-12-11 00:36:50 +01:00
GodRaysResult.cpp Speeded up compile time 2015-11-18 19:37:00 +01:00
GodRaysResult.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
GodRaysSampler.cpp Small source code improvements 2015-12-16 00:31:07 +01:00
GodRaysSampler.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
LightComponent.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
LightComponent.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
LightFilter.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
LightFilter.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
LightingManager.cpp using namespace std 2015-12-11 00:36:50 +01:00
LightingManager.h using namespace std 2015-12-11 00:36:50 +01:00
LightSource.cpp Refactored lighting manager 2015-09-25 00:12:31 +02:00
LightSource.h using namespace std 2015-12-11 00:36:50 +01:00
LightStatus.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
LightStatus.h using namespace std 2015-12-11 00:36:50 +01:00
NightSky.cpp using namespace std 2015-12-11 00:36:50 +01:00
NightSky.h using namespace std 2015-12-11 00:36:50 +01:00
OverlayRasterizer.cpp Merge branch 'master' into vegetation 2015-12-09 00:40:47 +01:00
OverlayRasterizer.h Merge branch 'master' into vegetation 2015-11-09 22:38:00 +01:00
Rasterizer.cpp Fixed near-frustum auto-tessellation yielding a back-facing sub-triangle 2015-12-14 22:26:13 +01:00
Rasterizer.h Do not rasterize vegetation when there is no layer 2015-12-14 22:20:28 +01:00
RayCastingManager.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
RayCastingManager.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
RayCastingResult.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
RayCastingResult.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
RenderConfig.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
RenderConfig.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
RenderProgress.cpp Added mandatory logger information 2015-12-13 20:08:38 +01:00
RenderProgress.h using namespace std 2015-12-11 00:36:50 +01:00
SkyRasterizer.cpp Do not rasterize vegetation when there is no layer 2015-12-14 22:20:28 +01:00
SkyRasterizer.h Do not rasterize vegetation when there is no layer 2015-12-14 22:20:28 +01:00
software.pro Simplified project files + lazy init of data files 2015-10-19 01:39:22 +02:00
software_global.h Do not rasterize vegetation when there is no layer 2015-12-14 22:20:28 +01:00
SoftwareCanvasRenderer.cpp Merge branch 'master' into vegetation 2015-12-13 17:16:26 +01:00
SoftwareCanvasRenderer.h Merge branch 'master' into vegetation 2015-12-13 17:16:26 +01:00
SoftwareRenderer.cpp Added vegetation impostors to OpenGL renderer 2015-11-25 23:15:58 +01:00
SoftwareRenderer.h Merge branch 'master' into vegetation 2015-11-09 22:38:00 +01:00
TerrainRasterizer.cpp Do not rasterize vegetation when there is no layer 2015-12-14 22:20:28 +01:00
TerrainRasterizer.h Do not rasterize vegetation when there is no layer 2015-12-14 22:20:28 +01:00
TerrainRayWalker.cpp Removed header inlining of Vector3 and Color methods 2015-12-09 00:32:29 +01:00
TerrainRayWalker.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
TerrainRenderer.cpp Merge branch 'master' into vegetation 2015-12-13 17:16:26 +01:00
TerrainRenderer.h Merge branch 'master' into vegetation 2015-11-09 22:38:00 +01:00
TexturesRenderer.cpp Removed header inlining of Vector3 and Color methods 2015-12-09 00:32:29 +01:00
TexturesRenderer.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
VegetationModelRenderer.cpp Added vegetation impostors to OpenGL renderer 2015-11-25 23:15:58 +01:00
VegetationModelRenderer.h Merge branch 'master' into vegetation 2015-11-09 22:38:00 +01:00
VegetationRasterizer.cpp Do not rasterize vegetation when there is no layer 2015-12-14 22:20:28 +01:00
VegetationRasterizer.h Do not rasterize vegetation when there is no layer 2015-12-14 22:20:28 +01:00
VegetationRenderer.cpp Merge branch 'master' into vegetation 2015-12-13 17:16:26 +01:00
VegetationRenderer.h Added vegetation impostors to OpenGL renderer 2015-11-25 23:15:58 +01:00
VegetationResult.cpp Merge branch 'master' into vegetation 2015-11-09 22:38:00 +01:00
VegetationResult.h Merge branch 'master' into vegetation 2015-11-09 22:38:00 +01:00
WaterRasterizer.cpp Do not rasterize vegetation when there is no layer 2015-12-14 22:20:28 +01:00
WaterRasterizer.h Do not rasterize vegetation when there is no layer 2015-12-14 22:20:28 +01:00
WaterRenderer.cpp Added ColorNode 2015-12-16 01:32:25 +01:00
WaterRenderer.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00