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AtmosphereDefinition.cpp
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Added opengl resources deleting at exit (textures, arrays...)
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2015-12-10 23:41:42 +01:00 |
AtmosphereDefinition.h
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using namespace std
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2015-12-11 00:36:50 +01:00 |
CameraDefinition.cpp
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
CameraDefinition.h
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
CloudLayerDefinition.cpp
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using namespace std
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2015-12-11 00:36:50 +01:00 |
CloudLayerDefinition.h
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using namespace std
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2015-12-11 00:36:50 +01:00 |
CloudsDefinition.cpp
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using namespace std
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2015-12-11 00:36:50 +01:00 |
CloudsDefinition.h
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Using c++ random generators instead of cstdlib one
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2015-12-10 19:40:39 +01:00 |
definition.pro
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Simplified project files + lazy init of data files
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2015-10-19 01:39:22 +02:00 |
definition_global.h
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Refactored layers system to work better as DefinitionNode
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2015-11-20 01:07:31 +01:00 |
DefinitionDiff.cpp
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Refactored layers system to work better as DefinitionNode
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2015-11-20 01:07:31 +01:00 |
DefinitionDiff.h
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using namespace std
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2015-12-11 00:36:50 +01:00 |
DefinitionNode.cpp
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using namespace std
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2015-12-11 00:36:50 +01:00 |
DefinitionNode.h
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using namespace std
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2015-12-11 00:36:50 +01:00 |
DefinitionWatcher.cpp
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Added DefinitionWatcher.startWatching
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2015-12-11 01:39:47 +01:00 |
DefinitionWatcher.h
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Added DefinitionWatcher.startWatching
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2015-12-11 01:39:47 +01:00 |
DiffManager.cpp
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using namespace std
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2015-12-11 00:36:50 +01:00 |
DiffManager.h
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using namespace std
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2015-12-11 00:36:50 +01:00 |
FloatDiff.cpp
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
FloatDiff.h
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
FloatNode.cpp
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using namespace std
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2015-12-11 00:36:50 +01:00 |
FloatNode.h
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using namespace std
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2015-12-11 00:36:50 +01:00 |
GodRaysDefinition.cpp
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
GodRaysDefinition.h
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
IntDiff.cpp
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
IntDiff.h
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
IntNode.cpp
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using namespace std
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2015-12-11 00:36:50 +01:00 |
IntNode.h
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using namespace std
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2015-12-11 00:36:50 +01:00 |
Layers.cpp
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using namespace std
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2015-12-11 00:36:50 +01:00 |
Layers.h
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using namespace std
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2015-12-11 00:36:50 +01:00 |
LayersDiff.cpp
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Refactored layers system to work better as DefinitionNode
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2015-11-20 01:07:31 +01:00 |
LayersDiff.h
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Refactored layers system to work better as DefinitionNode
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2015-11-20 01:07:31 +01:00 |
NoiseNode.cpp
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using namespace std
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2015-12-11 00:36:50 +01:00 |
NoiseNode.h
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
PaintedGrid.cpp
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Speeded up compile time
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2015-11-18 19:37:00 +01:00 |
PaintedGrid.h
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
PaintedGridBrush.cpp
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
PaintedGridBrush.h
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
PaintedGridData.cpp
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
PaintedGridData.h
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
Scenery.cpp
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using namespace std
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2015-12-11 00:36:50 +01:00 |
Scenery.h
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using namespace std
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2015-12-11 00:36:50 +01:00 |
SurfaceMaterial.cpp
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
SurfaceMaterial.h
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
TerrainDefinition.cpp
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Using c++ random generators instead of cstdlib one
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2015-12-10 19:40:39 +01:00 |
TerrainDefinition.h
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Using c++ random generators instead of cstdlib one
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2015-12-10 19:40:39 +01:00 |
TerrainHeightMap.cpp
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
TerrainHeightMap.h
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
TextureLayerDefinition.cpp
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using namespace std
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2015-12-11 00:36:50 +01:00 |
TextureLayerDefinition.h
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using namespace std
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2015-12-11 00:36:50 +01:00 |
TexturesDefinition.cpp
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using namespace std
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2015-12-11 00:36:50 +01:00 |
TexturesDefinition.h
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Using c++ random generators instead of cstdlib one
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2015-12-10 19:40:39 +01:00 |
TimeManager.cpp
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Refactored layers system to work better as DefinitionNode
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2015-11-20 01:07:31 +01:00 |
TimeManager.h
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
WaterDefinition.cpp
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Using c++ random generators instead of cstdlib one
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2015-12-10 19:40:39 +01:00 |
WaterDefinition.h
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Using c++ random generators instead of cstdlib one
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2015-12-10 19:40:39 +01:00 |
Zone.cpp
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |
Zone.h
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Enforced coding style using clang-format
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2015-11-09 22:30:46 +01:00 |