paysages3d/src/definition/TerrainHeightMap.h

40 lines
1.3 KiB
C++

#ifndef TERRAINHEIGHTMAP_H
#define TERRAINHEIGHTMAP_H
#include "definition_global.h"
#include "PaintedGrid.h"
namespace paysages {
namespace definition {
class DEFINITIONSHARED_EXPORT TerrainHeightMap : public PaintedGrid {
public:
TerrainHeightMap(TerrainDefinition *terrain);
virtual void copy(DefinitionNode *destination) const override;
inline TerrainDefinition *getTerrain() const {
return terrain;
}
virtual double getInitialValue(double x, double y) const override;
void brushElevation(const PaintedGridBrush &brush, double x, double y, double value, bool commit = false);
void brushSmooth(const PaintedGridBrush &brush, double x, double y, double value, bool commit = false);
void brushAddNoise(const PaintedGridBrush &brush, double x, double y, NoiseGenerator *generator, double value,
bool commit = false);
void brushReset(const PaintedGridBrush &brush, double x, double y, double value, bool commit = false);
void brushFlatten(const PaintedGridBrush &brush, double x, double y, double height, double force,
bool commit = false);
virtual void clearPainting() override;
virtual void endBrushStroke() override;
private:
TerrainDefinition *terrain;
};
}
}
#endif // TERRAINHEIGHTMAP_H