paysages3d/src/render/opengl/shaders/skybox.vert
Michaël Lemaire cd9f1bd34c Removed unused glsl precision qualifiers
Only useful in OpenGL-ES, which is not currently supported
2015-12-31 01:09:45 +01:00

11 lines
223 B
GLSL

in vec4 vertex;
uniform mat4 viewMatrix;
uniform vec3 cameraLocation;
out vec3 unprojected;
void main(void)
{
unprojected = cameraLocation + vertex.xyz * 500.0;
gl_Position = viewMatrix * vec4(unprojected, 1.0);
}