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Removed unused glsl precision qualifiers

Only useful in OpenGL-ES, which is not currently supported
This commit is contained in:
Michaël Lemaire 2015-12-31 01:09:45 +01:00
parent ff23d1a932
commit cd9f1bd34c
4 changed files with 11 additions and 11 deletions

View File

@ -1,5 +1,5 @@
in highp vec4 vertex;
uniform highp mat4 viewMatrix;
in vec4 vertex;
uniform mat4 viewMatrix;
uniform vec3 cameraLocation;
out vec3 unprojected;

View File

@ -1,6 +1,6 @@
in highp vec4 vertex;
in highp vec2 uv;
uniform highp mat4 viewMatrix;
in vec4 vertex;
in vec2 uv;
uniform mat4 viewMatrix;
out vec3 unprojected;
out vec2 texcoord;
uniform float waterOffset;

View File

@ -1,7 +1,7 @@
in highp vec3 vertex;
in highp vec2 uv;
uniform highp mat4 viewMatrix;
uniform highp vec3 offset;
in vec3 vertex;
in vec2 uv;
uniform mat4 viewMatrix;
uniform vec3 offset;
uniform float size;
out vec3 unprojected;
out vec2 texcoord;

View File

@ -1,5 +1,5 @@
in highp vec4 vertex;
uniform highp mat4 viewMatrix;
in vec4 vertex;
uniform mat4 viewMatrix;
uniform float waterHeight;
uniform vec3 cameraLocation;
out vec3 unprojected;