paysages3d/src/render/opengl/shaders/vegetation.vert
Michaël Lemaire cd9f1bd34c Removed unused glsl precision qualifiers
Only useful in OpenGL-ES, which is not currently supported
2015-12-31 01:09:45 +01:00

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329 B
GLSL

in vec3 vertex;
in vec2 uv;
uniform mat4 viewMatrix;
uniform vec3 offset;
uniform float size;
out vec3 unprojected;
out vec2 texcoord;
uniform float waterOffset;
void main(void)
{
unprojected = offset + size * vertex; // + vec3(0, waterOffset, 0)
texcoord = uv;
gl_Position = viewMatrix * vec4(unprojected, 1.0);
}