paysages3d/src/render/opengl/shaders/water.vert
Michaël Lemaire cd9f1bd34c Removed unused glsl precision qualifiers
Only useful in OpenGL-ES, which is not currently supported
2015-12-31 01:09:45 +01:00

12 lines
298 B
GLSL

in vec4 vertex;
uniform mat4 viewMatrix;
uniform float waterHeight;
uniform vec3 cameraLocation;
out vec3 unprojected;
void main(void)
{
unprojected = vec3(cameraLocation.x + vertex.x * 500.0, 0.0, cameraLocation.z + vertex.z * 500.0);
gl_Position = viewMatrix * vec4(unprojected, 1.0);
}