paysages3d/src/definition
Michaël Lemaire e6fc00a8ad Moon's fractal noise is not saved in scenery
This will make the moon rendering repeatable
2016-01-22 00:40:42 +01:00
..
AtmosphereDefinition.cpp Moon's fractal noise is not saved in scenery 2016-01-22 00:40:42 +01:00
AtmosphereDefinition.h Refactored CelestialBodyDefinition, with new sun/moon widget 2015-12-30 00:20:20 +01:00
CameraDefinition.cpp Centralized scenery constants (earth radius...) 2016-01-15 00:39:33 +01:00
CameraDefinition.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
CelestialBodyDefinition.cpp Moon's fractal noise is not saved in scenery 2016-01-22 00:40:42 +01:00
CelestialBodyDefinition.h Moon's fractal noise is not saved in scenery 2016-01-22 00:40:42 +01:00
CloudLayerDefinition.cpp Fixed int/double old-style casts 2015-12-17 01:13:20 +01:00
CloudLayerDefinition.h using namespace std 2015-12-11 00:36:50 +01:00
CloudsDefinition.cpp using namespace std 2015-12-11 00:36:50 +01:00
CloudsDefinition.h Using c++ random generators instead of cstdlib one 2015-12-10 19:40:39 +01:00
ColorDiff.cpp Added ColorNode 2015-12-16 01:32:25 +01:00
ColorDiff.h Added ColorNode 2015-12-16 01:32:25 +01:00
ColorNode.cpp Added ColorNode 2015-12-16 01:32:25 +01:00
ColorNode.h Added ColorNode 2015-12-16 01:32:25 +01:00
definition.pro Simplified project files + lazy init of data files 2015-10-19 01:39:22 +02:00
definition_global.h Removed global string include in system_global.h 2015-12-30 00:43:35 +01:00
DefinitionDiff.cpp definition: Fixed undo not generating reverse diffs 2015-12-13 20:32:26 +01:00
DefinitionDiff.h Removed global string include in system_global.h 2015-12-30 00:43:35 +01:00
DefinitionNode.cpp Fixed DefinitionWatcher receiving changes after destruction 2016-01-21 23:02:22 +01:00
DefinitionNode.h Fixed DefinitionWatcher receiving changes after destruction 2016-01-21 23:02:22 +01:00
DefinitionWatcher.cpp Fixed DefinitionWatcher receiving changes after destruction 2016-01-21 23:02:22 +01:00
DefinitionWatcher.h Fixed DefinitionWatcher receiving changes after destruction 2016-01-21 23:02:22 +01:00
DiffManager.cpp Fixed DefinitionWatcher receiving changes after destruction 2016-01-21 23:02:22 +01:00
DiffManager.h Fixed DefinitionWatcher receiving changes after destruction 2016-01-21 23:02:22 +01:00
FloatDiff.cpp definition: Fixed undo not generating reverse diffs 2015-12-13 20:32:26 +01:00
FloatDiff.h definition: Fixed undo not generating reverse diffs 2015-12-13 20:32:26 +01:00
FloatNode.cpp Fixed DefinitionWatcher receiving changes after destruction 2016-01-21 23:02:22 +01:00
FloatNode.h Added ColorNode 2015-12-16 01:32:25 +01:00
GodRaysDefinition.cpp Some tweaks to improve clouds aspect 2016-01-10 17:14:54 +01:00
GodRaysDefinition.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
IntDiff.cpp definition: Fixed undo not generating reverse diffs 2015-12-13 20:32:26 +01:00
IntDiff.h definition: Fixed undo not generating reverse diffs 2015-12-13 20:32:26 +01:00
IntNode.cpp Fixed DefinitionWatcher receiving changes after destruction 2016-01-21 23:02:22 +01:00
IntNode.h Added ColorNode 2015-12-16 01:32:25 +01:00
Layers.cpp Coding style 2015-12-24 00:16:50 +01:00
Layers.h Normalized docstrings 2016-01-03 19:21:23 +01:00
LayersDiff.cpp definition: Fixed undo not generating reverse diffs 2015-12-13 20:32:26 +01:00
LayersDiff.h definition: Fixed undo not generating reverse diffs 2015-12-13 20:32:26 +01:00
NoiseNode.cpp Updated TerrainDefinition to use FractalNoise 2016-01-14 20:24:01 +01:00
NoiseNode.h Updated TerrainDefinition to use FractalNoise 2016-01-14 20:24:01 +01:00
PaintedGrid.cpp Fixed int/double old-style casts 2015-12-17 01:13:20 +01:00
PaintedGrid.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
PaintedGridBrush.cpp Fixed int/double old-style casts 2015-12-17 01:13:20 +01:00
PaintedGridBrush.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
PaintedGridData.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
PaintedGridData.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
Scenery.cpp Fixed int/double old-style casts 2015-12-17 01:13:20 +01:00
Scenery.h Small change to render test 2016-01-18 23:43:20 +01:00
SurfaceMaterial.cpp Merge branch 'master' into vegetation 2015-11-09 22:38:00 +01:00
SurfaceMaterial.h Merge branch 'master' into vegetation 2015-11-09 22:38:00 +01:00
TerrainDefinition.cpp Some refactoring to prepare for work on moon rendering 2016-01-15 00:07:02 +01:00
TerrainDefinition.h Updated TerrainDefinition to use FractalNoise 2016-01-14 20:24:01 +01:00
TerrainHeightMap.cpp Updated TerrainDefinition to use FractalNoise 2016-01-14 20:24:01 +01:00
TerrainHeightMap.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
TextureLayerDefinition.cpp Separated MoonRenderer 2016-01-16 15:05:01 +01:00
TextureLayerDefinition.h Changed textures displacement to use FractalNoise 2016-01-06 01:46:25 +01:00
TexturesDefinition.cpp Changed textures displacement to use FractalNoise 2016-01-06 01:46:25 +01:00
TexturesDefinition.h Coding style 2016-01-12 19:50:56 +01:00
TimeManager.cpp Refactored CelestialBodyDefinition, with new sun/moon widget 2015-12-30 00:20:20 +01:00
TimeManager.h Fixed emphasis in docstrings 2016-01-06 19:55:49 +01:00
VegetationDefinition.cpp Fixed DefinitionWatcher receiving changes after destruction 2016-01-21 23:02:22 +01:00
VegetationDefinition.h Merge branch 'master' into vegetation 2015-12-10 19:48:42 +01:00
VegetationInstance.cpp Optimized vegetation branches rendering 2015-11-10 00:15:30 +01:00
VegetationInstance.h Merge branch 'master' into vegetation 2015-11-09 22:38:00 +01:00
VegetationLayerDefinition.cpp Merge branch 'master' into vegetation 2015-12-13 17:16:26 +01:00
VegetationLayerDefinition.h Merge branch 'master' into vegetation 2015-12-13 17:16:26 +01:00
VegetationModelDefinition.cpp Refectored PI constants definitions + added Maths::modInRange 2015-12-31 00:36:22 +01:00
VegetationModelDefinition.h Merge branch 'master' into vegetation 2015-12-13 17:16:26 +01:00
VegetationPresenceDefinition.cpp Updated NoiseNode to use FractalNoise instead of NoiseGenerator 2016-01-03 20:22:06 +01:00
VegetationPresenceDefinition.h Fixed emphasis in docstrings 2016-01-06 19:55:49 +01:00
WaterDefinition.cpp Fixed DefinitionWatcher receiving changes after destruction 2016-01-21 23:02:22 +01:00
WaterDefinition.h Fixed DefinitionWatcher receiving changes after destruction 2016-01-21 23:02:22 +01:00
Zone.cpp Updated TerrainDefinition to use FractalNoise 2016-01-14 20:24:01 +01:00
Zone.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00