43 lines
951 B
C++
43 lines
951 B
C++
#pragma once
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#include "basics_global.h"
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#include "Vector3.h"
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namespace paysages {
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namespace basics {
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/**
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* Infinite 3d geometric plane.
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*/
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class BASICSSHARED_EXPORT InfinitePlane {
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public:
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InfinitePlane();
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InfinitePlane(const Vector3 &point, const Vector3 &normal);
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/**
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* Check the intersection between the plane and an infinite ray.
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*
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* Returns the number of intersections (0, 1), and fill the intersection point.
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*
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* Returns -1 if the ray is on the plane, and make for an infinite number of intersection points.
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*/
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int checkRayIntersection(const InfiniteRay &ray, Vector3 *intersection) const;
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inline const Vector3 &getPoint() const {
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return point;
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}
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inline const Vector3 &getNormal() const {
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return normal;
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}
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virtual void save(PackStream *stream) const;
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virtual void load(PackStream *stream);
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private:
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Vector3 point;
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Vector3 normal;
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};
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}
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}
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