paysages3d/src/basics
2016-07-13 12:06:33 +02:00
..
basics.pro Simplified project files + lazy init of data files 2015-10-19 01:39:22 +02:00
basics_global.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
BoundingBox.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
BoundingBox.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
CappedCylinder.cpp Format 2015-11-18 17:22:33 +01:00
CappedCylinder.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
Color.cpp Some tweaks to improve clouds aspect 2016-01-10 17:14:54 +01:00
Color.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
ColorHSL.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
ColorHSL.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
ColorProfile.cpp Fixed int/double old-style casts 2015-12-17 01:13:20 +01:00
ColorProfile.h Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
Curve.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
Curve.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
Disk.cpp Merge branch 'master' into vegetation 2015-11-09 22:38:00 +01:00
Disk.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
FractalNoise.cpp Some refactoring to prepare for work on moon rendering 2016-01-15 00:07:02 +01:00
FractalNoise.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
Geometry.cpp Refectored PI constants definitions + added Maths::modInRange 2015-12-31 00:36:22 +01:00
Geometry.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
InfiniteCylinder.cpp Small source code improvements 2015-12-16 00:31:07 +01:00
InfiniteCylinder.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
InfinitePlane.cpp Removed header inlining of Vector3 and Color methods 2015-12-09 00:32:29 +01:00
InfinitePlane.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
InfiniteRay.cpp Optimized vegetation branches rendering 2015-11-10 00:15:30 +01:00
InfiniteRay.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
Interpolation.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
Interpolation.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
Maths.cpp Improved clouds lighting 2016-02-01 20:38:29 +01:00
Maths.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
Matrix4.cpp Refactored OpenGLVariable with pimpl and smart pointers 2015-12-23 23:40:19 +01:00
Matrix4.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
NoiseFunctionPerlin.cpp Coding style 2015-12-24 00:16:50 +01:00
NoiseFunctionPerlin.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
NoiseFunctionSimplex.cpp Improved clouds lighting 2016-02-01 20:38:29 +01:00
NoiseFunctionSimplex.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
NoiseGenerator.cpp Fixed int/double old-style casts 2015-12-17 01:13:20 +01:00
NoiseGenerator.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
NoiseState.cpp Using c++ random generators instead of cstdlib one 2015-12-10 19:40:39 +01:00
NoiseState.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
SpaceGridIterator.cpp Enforced coding style using clang-format 2015-11-09 22:30:46 +01:00
SpaceGridIterator.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
SpaceSegment.cpp Removed global string include in system_global.h 2015-12-30 00:43:35 +01:00
SpaceSegment.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
Sphere.cpp Merge branch 'master' into vegetation 2015-12-09 00:40:47 +01:00
Sphere.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
Texture2D.cpp Fixed int/double old-style casts 2015-12-17 01:13:20 +01:00
Texture2D.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
Texture3D.cpp Fixed int/double old-style casts 2015-12-17 01:13:20 +01:00
Texture3D.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
Texture4D.cpp Fixed int/double old-style casts 2015-12-17 01:13:20 +01:00
Texture4D.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00
Vector3.cpp Refactored textures renderer 2016-01-10 14:27:32 +01:00
Vector3.h Use pragma once instead of include guards 2016-07-13 12:06:33 +02:00