62 lines
2.1 KiB
C++
62 lines
2.1 KiB
C++
#include "TexturesDefinition.h"
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#include "TextureLayerDefinition.h"
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static DefinitionNode *_layer_constructor(Layers *parent, const string &name) {
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return new TextureLayerDefinition(parent, name);
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}
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TexturesDefinition::TexturesDefinition(DefinitionNode *parent) : Layers(parent, "textures", _layer_constructor) {
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}
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void TexturesDefinition::applyPreset(TexturesPreset preset, RandomGenerator &random) {
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TextureLayerDefinition layer(NULL, "temp");
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clear();
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layer.applyPreset(TextureLayerDefinition::TEXTURES_LAYER_PRESET_MUD, random);
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layer.setName("Mud");
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addLayer(layer);
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if (preset == TEXTURES_PRESET_FULL) {
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layer.applyPreset(TextureLayerDefinition::TEXTURES_LAYER_PRESET_ROCK, random);
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layer.setName("Ground");
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addLayer(layer);
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layer.applyPreset(TextureLayerDefinition::TEXTURES_LAYER_PRESET_GRASS, random);
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layer.setName("Grass");
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addLayer(layer);
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layer.applyPreset(TextureLayerDefinition::TEXTURES_LAYER_PRESET_SAND, random);
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layer.setName("Sand");
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addLayer(layer);
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layer.applyPreset(TextureLayerDefinition::TEXTURES_LAYER_PRESET_SNOW, random);
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layer.setName("Snow");
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addLayer(layer);
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} else if (preset == TEXTURES_PRESET_IRELAND) {
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layer.applyPreset(TextureLayerDefinition::TEXTURES_LAYER_PRESET_ROCK, random);
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layer.setName("Ground");
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addLayer(layer);
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layer.applyPreset(TextureLayerDefinition::TEXTURES_LAYER_PRESET_GRASS, random);
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layer.setName("Grass");
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addLayer(layer);
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} else if (preset == TEXTURES_PRESET_ALPS) {
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layer.applyPreset(TextureLayerDefinition::TEXTURES_LAYER_PRESET_ROCK, random);
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layer.setName("Ground");
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addLayer(layer);
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layer.applyPreset(TextureLayerDefinition::TEXTURES_LAYER_PRESET_SNOW, random);
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layer.setName("Snow");
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addLayer(layer);
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}
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}
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double TexturesDefinition::getMaximalDisplacement() {
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double result = 0.0;
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int n = getLayerCount();
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for (int i = 0; i < n; i++) {
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result += getTextureLayer(i)->getMaximalDisplacement();
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}
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return result;
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}
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