73 lines
2.8 KiB
C++
73 lines
2.8 KiB
C++
#ifndef _PAYSAGES_RENDERER_H_
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#define _PAYSAGES_RENDERER_H_
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#include "rendering_global.h"
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#include "shared/types.h"
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#include "render.h"
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class CameraDefinition;
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class LightingManager;
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class SurfaceMaterial;
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class AtmosphereRenderer;
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class TerrainRenderer;
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class TexturesRenderer;
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class CloudsRenderer;
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class WaterRenderer;
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class Renderer
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{
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public:
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Renderer();
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virtual ~Renderer();
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/* Render base configuration */
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int render_quality;
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int render_width;
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int render_height;
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CameraDefinition* render_camera;
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/* Render related */
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RenderArea* render_area;
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double render_progress;
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int render_interrupt;
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int is_rendering;
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Vector3(*getCameraLocation)(Renderer* renderer, Vector3 target);
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Vector3(*getCameraDirection)(Renderer* renderer, Vector3 target);
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double (*getPrecision)(Renderer* renderer, Vector3 location);
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Vector3(*projectPoint)(Renderer* renderer, Vector3 point);
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Vector3(*unprojectPoint)(Renderer* renderer, Vector3 point);
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int (*addRenderProgress)(Renderer* renderer, double progress);
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void (*pushTriangle)(Renderer* renderer, Vector3 v1, Vector3 v2, Vector3 v3, f_RenderFragmentCallback callback, void* callback_data);
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void (*pushQuad)(Renderer* renderer, Vector3 v1, Vector3 v2, Vector3 v3, Vector3 v4, f_RenderFragmentCallback callback, void* callback_data);
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void (*pushDisplacedTriangle)(Renderer* renderer, Vector3 v1, Vector3 v2, Vector3 v3, Vector3 ov1, Vector3 ov2, Vector3 ov3, f_RenderFragmentCallback callback, void* callback_data);
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void (*pushDisplacedQuad)(Renderer* renderer, Vector3 v1, Vector3 v2, Vector3 v3, Vector3 v4, Vector3 ov1, Vector3 ov2, Vector3 ov3, Vector3 ov4, f_RenderFragmentCallback callback, void* callback_data);
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/* Shortcuts */
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Color(*applyLightingToSurface)(Renderer* renderer, Vector3 location, Vector3 normal, SurfaceMaterial* material);
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virtual Color applyMediumTraversal(Vector3 location, Color color);
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/* Scenery related */
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RayCastingResult(*rayWalking)(Renderer* renderer, Vector3 location, Vector3 direction, int terrain, int water, int sky, int clouds);
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/* Autonomous tools */
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LightingManager* lighting;
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/* Autonomous sub-renderers */
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AtmosphereRenderer* atmosphere;
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TerrainRenderer* terrain;
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TexturesRenderer* textures;
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CloudsRenderer* clouds;
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WaterRenderer* water;
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/* Custom data */
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void* customData[10];
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};
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RENDERINGSHARED_EXPORT Renderer* rendererCreate();
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RENDERINGSHARED_EXPORT void rendererDelete(Renderer* renderer);
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RENDERINGSHARED_EXPORT void rendererSetPreviewCallbacks(Renderer* renderer, RenderCallbackStart start, RenderCallbackDraw draw, RenderCallbackUpdate update);
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RENDERINGSHARED_EXPORT void rendererStart(Renderer* renderer, RenderParams params);
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RENDERINGSHARED_EXPORT void rendererInterrupt(Renderer* renderer);
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#endif
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